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Path to place the .uasset files. And, is anything else needed? #4

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nickknyc opened this issue Apr 6, 2023 · 2 comments
Open

Path to place the .uasset files. And, is anything else needed? #4

nickknyc opened this issue Apr 6, 2023 · 2 comments

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@nickknyc
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nickknyc commented Apr 6, 2023

Hi,
Not sure where to place the .uasset files in the UE5 project folder structure. Should it be in Plugins? In a subfolder in plugins? If so, does the folder need a specific name? Finally, after I have copied the folders in the indicated place, i will run the python script.. After that do I need to do anything (restart the editor or enable the plugin)??

Thanks Very Much

@TREE-Ind
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TREE-Ind commented Apr 6, 2023

Hey @nickknyc, first thanks for trying out UnrealGPT. Since it's an editor utility you just need to place the downloaded UnrealGPT.uasset somewhere inside your content folder.

Open the project where you've placed it in the content folder and find it in your content browser, right click on it, and then click on "Run Editor Utility"

Right now you have to open the blueprint once the first time to enter your api key as a variable but we're pushing an update soon to allow configuring that directly through utility UI though.

@nickknyc
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nickknyc commented Apr 6, 2023

@TREE-Ind - thanks that worked for me. But now, I have no idea what a good prompt would look like, so I can't really tell if it's working. Can you help me out? Thanks

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