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Hmm weird that it’s not on cubes. It should be on buttons, the output is in fact available and functional on all model-based entities. Though obviously it’d be rather unlikely for a button to end up in a situation where it can be fizzled.
It's because prop_floor_button inherits OnFizzled from BaseEntityAnimating, which isn't a base for prop_weighted_cube. The handful of other entities which have OnFizzled and don't inherit it from BaseEntityAnimating all manually define it.
It might be a good idea to add a definition to BaseEntityPhysics, of which, it seems, most other model-based entities inherit from.
Ahh whoops, need to check why BasePropPhysics doesn't inherit from BaseEntityAnimating. It would in code.
TeamSpen210
changed the title
OnFIzzled Output is not present on prop_weighted_cube but is somehow present on prop_floor_buttonOnFizzled output is not present on prop_weighted_cube but is somehow present on prop_floor_buttonAug 29, 2023
TeamSpen210
changed the title
OnFizzled output is not present on prop_weighted_cube but is somehow present on prop_floor_button
OnFizzled output is not present on prop_weighted_cube but is somehow present on prop_floor_button
Aug 29, 2023
TeamSpen210
changed the title
OnFizzled output is not present on prop_weighted_cube but is somehow present on prop_floor_buttonOnFizzled output is not present on prop_weighted_cube but is somehow present on prop_floor_buttonAug 29, 2023
Look at the name(i am not the only one who has the issue, my friend also has it)
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