Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

List of entities with missing/duplicate iconsprites #35

Open
43 of 86 tasks
vrad-exe opened this issue Dec 27, 2019 · 2 comments
Open
43 of 86 tasks

List of entities with missing/duplicate iconsprites #35

vrad-exe opened this issue Dec 27, 2019 · 2 comments

Comments

@vrad-exe
Copy link
Collaborator

vrad-exe commented Dec 27, 2019

I created an entity gallery and went through every point entity, finding issues with them and ones that needed iconsprites. This is what I found. Entities marked in bold already have an icon which isn't being used (usually from ficool2's set).

This currently only includes Portal 2 and TF2 entities, there are likely many more in other games. This also does not include engine entities (since you wouldn't be placing them in Hammer).

Entities without icon sprites (appearing as a colored cube):

  • comp_kv_setter
  • comp_pack
  • comp_pack_rename
  • comp_pack_replace_soundscript
  • comp_precache_sound
  • comp_precache_model
  • info_intermission
  • ai_npc_eventresponsesystem
  • ai_speechfilter
  • env_funnel
  • env_flare
  • env_lightrail_endpoint
  • env_player_viewfinder
  • env_portal_credits
  • env_rotorwash_emitter
  • info_target_instructor_hint
  • logic_achievement
  • player_loadsaved
  • point_posecontroller
  • point_gamestats_counter
  • point_flesh_effect_target
  • point_survey
  • portalmp_gamerules
  • projected_wall_entity
  • skybox_swapper
  • vehicle_viewcontroller
  • tf_halloween_gift_spawn_location
  • pd_dispenser
  • rd_robot_dispenser
  • target_changegravity
  • tf_teleport_location
  • tf_template_stun_drone
  • vote_controller
  • phys_torque
  • phys_thruster

Entities with a generic model, which an iconsprite should be added on top of (model in parentheses):

  • info_overlay_transition (overlay helper)
  • beam_spotlight (cone helper)
  • env_citadel_energy_core (cone helper)
  • env_projectedtexture (cone helper)
  • env_tilt (axis helper)
  • info_particle_system (cone helper)
  • info_projecteddecal (axis helper)
  • infodecal (axis helper)
  • point_futbol_shooter (angle helper)
  • point_spotlight (cone helper)
  • point_viewcontrol_multiplayer (camera)
  • point_viewproxy (camera)
  • prop_glass_futbol_socket (angle helper)
  • hot_potato_catcher (angle helper)
  • hot_potato_socket (angle helper)
  • keyframe_rope (axis helper)
  • move_rope (axis helper)
  • phys_constraint (axis helper)
  • phys_lengthconstraint (axis helper)
  • phys_pulleyconstraint (axis helper)
  • phys_ragdollconstraint (axis helper)
  • phys_slideconstraint (axis helper)
  • propper_particles (cone helper)
  • item_dynamic_resupply (health kit - remove the model, since it doesn't actually represent that item all the time)
  • tf_point_weapon_mimic

Entities using other icon sprites (current sprite in parentheses):

  • ai_goal_fightfromcover (ai_goal_follow)
  • commentary_auto (logic_auto)
  • comp_choreo_sceneset (logic_scene_list_manager)
  • env_ambient_light (color_correction)
  • env_detail_controller (env_particles)
  • env_particlelight (light)
  • env_particlescript (env_effectscript)
  • env_physimpact (env_physexplosion)
  • env_speaker (ambient_generic)
  • info_npc_spawn_destination (info_target)
  • info_lighting_relative (info_lighting)
  • info_player_ping_detector (info_target)
  • info_teleporter_countdown (info_target)
  • point_message (env_message)
  • point_changelevel (game_end)
  • point_broadcastclientcommand (point_clientcommand)
  • propper_physgun_interactions (env_physexplosion)
  • scripted_target (info_target)
  • sunlight_shadow_control (shadow_control)
  • ai_goal_injured_follow (ai_goal_follow)
  • ai_goal_lead_weapon (ai_goal_lead)
  • npc_template_maker (npc_maker)
  • npc_heli_avoidsphere (env_firesource)
  • comp_numeric_transition (logic_relay)
  • env_portal_path_track (path_track)
  • env_cascade_light (shadow_control)
@vrad-exe
Copy link
Collaborator Author

A lot of these entities actually have icons in the files already that just aren't being used, might want to check that.

@vrad-exe vrad-exe changed the title List of all entities that need new iconsprites List of all Portal 2 entities that need new iconsprites Dec 28, 2019
@vrad-exe
Copy link
Collaborator Author

vrad-exe commented Dec 28, 2019

Updated original post, entities that already have unused icons are now indicated in bold

@vrad-exe vrad-exe changed the title List of all Portal 2 entities that need new iconsprites List of all Portal 2 entities with missing/duplicate iconsprites Jan 1, 2020
@vrad-exe vrad-exe changed the title List of all Portal 2 entities with missing/duplicate iconsprites List of entities with missing/duplicate iconsprites Jan 2, 2020
# for free to join this conversation on GitHub. Already have an account? # to comment
Projects
None yet
Development

No branches or pull requests

2 participants