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Break and placing blocks #93

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oskar92001 opened this issue Apr 9, 2020 · 5 comments
Open

Break and placing blocks #93

oskar92001 opened this issue Apr 9, 2020 · 5 comments
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@oskar92001
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Hey
Im currently using the experimental 0.7.5-snapshot of the plugin on spigot 1.15.2.
As of now the plugin i working great, the only issue i have with it now is that me or other players are not able to place or break blocks or items.

config.yml:
################################################

Survival Games

Developed by

## Original Author ##

Double0negative

## Current Author ##

ThunderGemios10

http://mc-sg.org

voidmc.com

################################################

#Do NOT touch this!
config-version: 3

#Enable debug messages
debug: false

#Enables the udpdate checker. This will enabled
#anyone with the perm sg.system.updatenotify to
#be notified when a new update is avalible
check-for-updates: true

#Set how many players are needed for the game
#to auto-start. Once the player limit is reached
#it will wait for x amount of seconds for
#additional players. Auto start vote means that
#x percent of players need to vote with /sg vote
#for the game to begin
auto-start-players: 6
auto-start-time: 20
auto-start-vote: 75

#If the player queue is enabled then if a player
#tries to join a game that is not joinable
#(ie ingame) the player will be added to a
#queue line to join the next time the game
#is open
enable-player-queue: true

#If set to true, commands not associated with
#the Survival Games will not be allowed to be run
#by players in-game.
disallow-commands: true
#If disallow-commands is set to true, you can use
#the cmdwhitelist section below to whitelist certain
#commands.
cmdwhitelist:

  • 'kit'

#Sets randomjoin mode
#0=pure random
#1=logic based finds the best games, and chooses one from this list at random
#default=1
randomjoin-mode: 1

#Set how long the grace period for be after the start of
#the game in seconds.
grace-period: 30

#Controls if chests should be restocked on the first
#night. If set to true this will also have the side
#effect of setting the world time to day at the start
#of the game. This is only temporary until per-arena time
#has been implemented.
restock-chest: true

Restock EVERY night?

restock-chest-repeat: true

Remove all items from chests when adding random content?

clear-chest: true

#Here you can control block placing and breaking.
block:
place:
whitelist:
- cobweb
- melon
- cake
- grass
- tall_grass
- white_wool
break:
whitelist:
- melon
- cobweb
- cake
- grass
- jungle_leaves
- large_fern
- fern
- oak_leaves
- white_wool
- tall_grass
- spruce_leaves
- vine
- acacia_leaves

Which entities will be left in the map after rollback

entities:
keep:
- minecart
- furnace_minecart
- command_block_minecart
- hopper_minecart
- chest_minecart
- armor_stand
- painting
- item_frame

- end_crystal

- Boat

- FallingSand

- WitherSkull

- LeashKnot

#How many blocks to rollback per-tick
#The higher this settings the fast each
#arena will be reset but will cause more
#lag
rollback:
per-tick: 100

#Settings for when the game nears end. This runs
#when there are only x amount of players
#remaining. If place chest is enabled then
#when the player limit is reached, a chest
#will be placed inside the radius of every
#remain player containing random items for
#that player. If fire-lighting is enabled
#then a lighting strike will be fired at the
#location of each player every x seconds to
#notify the other players of their location
endgame:
players: 3
fire-lighting:
enabled: true
interval: 30

#If enabled, after x amount of time, each player
#remaing will be teleported to the center of the
#arena for a death match. If they have not been
#killed after killtime, the game will end.
deathmatch:
enabled: true
time: 30
killtime: 5

#If enabled, winner gets the specified reward

Items are defined as

itemnumber, amount, durabilty, enchantments, name

Example: diamond sword with 1 item, full durabilty, shaprness 4, knockback 2 and the name killer

276, 1, 0, sharpness: 4 knockback: 2, killer

reward:
enabled: false
contents:

  • '267,1, 0, sharpness:4, Blade'

#Settings for connecting to and
#SQL server. These settings will
#be used for the online webstats
#Prefix is what all tables used for
#SurvivalGames will be
#prefixed with. This should stay the same
#for most cases.
sql:
host: 'localhost'
port: 3306
user: 'root'
pass: ''
database: 'survivalgames'
prefix: 'sg_'

###########################################################
####################### Stats ############################
###########################################################

#Settings for the webstats. If enabled, stats
#such as k/d record, wins, win streaks, kill
#streaks, etc. will be saved.

stats:
enabled: false
webserver:
enabled: false
port: 880
points:
kill: 10
win: 100
position: 7
killstreak:
base: 10
multiplier: 2
killstreak:
level1: '&e{player}&7 got a Double Kill!'
level2: '&e{player}&9 got a Multi Kill!'
level3: '&e{player}&5 got an Ultra Kill!'
level4: '&e{player}&4 got an Unbelievable Kill!'
level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'

Console log:
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Disabling SurvivalGames v0.7.5
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Arena 1 reset. Rolled back 0 blocks in 1 iterations (100 blocks per iteration Total time spent rolling back was 0ms)
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] SurvivalGames version 0.7.5 has now been disabled and reset
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Enabling SurvivalGames v0.7.5
09.04 02:40:54 [Server] Server thread/WARN Enabled plugin with unregistered PluginClassLoader SurvivalGames v0.7.5
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Running 1.13+
09.04 02:40:54 [Server] Server thread/INFO [SG] Plugin reloaded
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Loading Arena: 1
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] 383 255 383
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] -256 34 -256
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Location{world=CraftWorld{name=Games},x=383.0,y=255.0,z=383.0,pitch=0.0,yaw=0.0}
09.04 02:40:54 [Server] Server thread/INFO [SurvivalGames] Location{world=CraftWorld{name=Games},x=-256.0,y=34.0,z=-256.0,pitch=0.0,yaw=0.0}
09.04 02:40:54 [Server] Server thread/WARN [SurvivalGames] [Warning] [ItemReader] Could not parse material: "399"
09.04 02:40:54 [Server] Server thread/WARN java.lang.IllegalArgumentException: Material cannot be null
09.04 02:40:54 [Server] Server thread/WARN at org.apache.commons.lang.Validate.notNull(Validate.java:192)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.inventory.ItemStack.(ItemStack.java:82)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.inventory.ItemStack.(ItemStack.java:70)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.inventory.ItemStack.(ItemStack.java:58)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.inventory.ItemStack.(ItemStack.java:44)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.util.ItemReader.read(ItemReader.java:100)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.util.Kit.load(Kit.java:33)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.util.Kit.(Kit.java:25)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.GameManager.LoadKits(GameManager.java:71)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.GameManager.setup(GameManager.java:53)
09.04 02:40:54 [Server] Server thread/WARN at com.thundergemios10.survivalgames.SurvivalGames$Startup.run(SurvivalGames.java:101)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.craftbukkit.v1_15_R1.scheduler.CraftTask.run(CraftTask.java:81)
09.04 02:40:54 [Server] Server thread/WARN at org.bukkit.craftbukkit.v1_15_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:394)
09.04 02:40:54 [Server] Server thread/WARN at net.minecraft.server.v1_15_R1.MinecraftServer.b(MinecraftServer.java:1036)
09.04 02:40:54 [Server] Server thread/WARN at net.minecraft.server.v1_15_R1.DedicatedServer.b(DedicatedServer.java:399)
09.04 02:40:54 [Server] Server thread/WARN at net.minecraft.server.v1_15_R1.MinecraftServer.a(MinecraftServer.java:984)

@oskar92001 oskar92001 added the bug label Apr 9, 2020
@bloxidge
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Also getting this issue but I am setting the block names in all-caps.

With debug: true set, the block list does display the correct names, not null:

[20:33:25 INFO]: [SurvivalGames] [Debug] PlaceEvent: read : [OAK_LEAVES, SPRUCE_LEAVES, BIRCH_LEAVES, JUNGLE_LEAVES, ACACIA_LEAVES, DARK_OAK_LEAVES, OAK_SAPLING, SPRUCE_SAPLING, BIRCH_SAPLING, JUNGLE_SAPLING, ACACIA_SAPLING, DARK_OAK_SAPLING, GRASS, FERN, DEAD_BUSH, DANDELION, POPPY, BLUE_ORCHID, ALLIUM, AZURE_BLUET, RED_TULIP, ORANGE_TULIP, WHITE_TULIP, PINK_TULIP, OXEYE_DAISY, SUNFLOWER, LILAC, TALL_GRASS, LARGE_FERN, ROSE_BUSH, PEONY, BROWN_MUSHROOM, RED_MUSHROOM, TORCH, CAKE]
[20:33:25 INFO]: [SurvivalGames] [Debug] BreakEvent: read : [OAK_LEAVES, SPRUCE_LEAVES, BIRCH_LEAVES, JUNGLE_LEAVES, ACACIA_LEAVES, DARK_OAK_LEAVES, OAK_SAPLING, SPRUCE_SAPLING, BIRCH_SAPLING, JUNGLE_SAPLING, ACACIA_SAPLING, DARK_OAK_SAPLING, GRASS, FERN, DEAD_BUSH, DANDELION, POPPY, BLUE_ORCHID, ALLIUM, AZURE_BLUET, RED_TULIP, ORANGE_TULIP, WHITE_TULIP, PINK_TULIP, OXEYE_DAISY, SUNFLOWER, LILAC, TALL_GRASS, LARGE_FERN, ROSE_BUSH, PEONY, BROWN_MUSHROOM, RED_MUSHROOM, TORCH, CAKE]

but none of the blocks can be broken in-game.

@Remyk1
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Remyk1 commented Apr 26, 2020

I think this should fix it
Survival-Games.zip

Originally posted by @Remyk1 in #89 (comment)


Could you try this jar?
And see if it fixes it

@bloxidge
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I’ve done some digging and it turns out the issue I’ve been having is due to running a 1.15.2 server (so PRE_13 = false) but have imported much older maps with legacy blocks. So the plugin uses the non-legacy matchMaterial method.

The workaround for this I found was to include the legacy block names but forcibly prefix them with LEGACY_ to counteract the fact that the matchMaterial method doesn’t set the legacy flag and prefix the block names automatically.

@bloxidge
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Might be worth documenting this discrepancy somewhere in the config files for new users.

@oskar92001
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@Remyk1 Thanks, it worked.

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