Skip to content
This repository has been archived by the owner on Jan 24, 2022. It is now read-only.

Getting random polka dots on some mipmap levels #27

Open
SBRK opened this issue Nov 27, 2019 · 1 comment
Open

Getting random polka dots on some mipmap levels #27

SBRK opened this issue Nov 27, 2019 · 1 comment

Comments

@SBRK
Copy link

SBRK commented Nov 27, 2019

Hi, I'm having a weird issue where I get some colored dots added to some mipmap levels of my dxt textures. It appears to be pretty random: those textures were converted automatically by our scripts on a server, but if I try to convert them locally on my computer with the same parameters, I don't have the issue. Additionnaly, some textures have the problem and some don't (for example, the floor has been treated the same way and is fine)
I posted an issue on Crunch, because it's likely a problem on their end, but just in case, I'm posting it here as well.

image

@TimvanScherpenzeel
Copy link
Owner

Hi @SBRK, this would indeed be an issue with Crunch that this application is simply wrapping.

# for free to subscribe to this conversation on GitHub. Already have an account? #.
Projects
None yet
Development

No branches or pull requests

2 participants