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TTscene.h
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// Copyright © 2013 Tom Tondeur
//
// This file is part of tt::Engine.
//
// tt::Engine is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// tt::Engine is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with tt::Engine. If not, see <http://www.gnu.org/licenses/>.
// __ __ ______ _
// / /_/ /__ _ / ____/___ ____ _(_)___ ___
// / __/ __(_|_) __/ / __ \/ __ `/ / __ \/ _ \
// / /_/ /__ _ / /___/ / / / /_/ / / / / / __/
// \__/\__(_|_)_____/_/ /_/\__, /_/_/ /_/\___/
// /____/
//
// TTscene.h : Sample Scene class
//
#pragma once
#include "Scenegraph/GameScene.h"
class PostProcessingEffect;
class FreeCamera;
class TTscene : public GameScene
{
public:
//Default constructor & destructor
TTscene(void);
virtual ~TTscene(void);
//Methods
virtual void Initialize(void) override;
virtual void Update(const tt::GameContext& context) override;
virtual void Draw(const tt::GameContext& context) override;
private:
//Datamembers
PostProcessingEffect* pPostProEffect;
FreeCamera* m_pCam;
//Disabling default copy constructor & assignment operator
TTscene(const TTscene& src);
TTscene& operator=(const TTscene& src);
};