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server.js
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const express = require("express");
const http = require("http");
const { execPath } = require("process");
const socketIo = require("socket.io");
const app = express();
const server = http.createServer(app);
const io = socketIo(server);
const maxX = 1280;
const maxY = 720;
const size = 100;
app.use(express.static("public"));
let players = {};
io.on("connection", (socket) => {
console.log("New player connected:", socket.id);
const newPlayer = generateNewplayer([socket.id]);
players = {
...players,
[socket.id]: newPlayer
}
socket.emit("init", { player: newPlayer, players });
socket.broadcast.emit("newPlayer", newPlayer);
socket.on("disconnect", () => {
console.log("Player disconnected:", socket.id);
delete players[socket.id]
socket.broadcast.emit("playerDisconnected", players);
});
socket.on("movementEvent", (player) => {
temp = players
temp[player.id] = player
players = temp
socket.broadcast.emit("updateMovement", players)
socket.emit("updateMovement", players)
// socket.on("")
});
});
const port = 3000;
server.listen(port, () => {
console.log(`Server listening on port ${port}`);
});
function getRandomColor(){
const colors = Object.entries(players).map(([_, player])=>player.color)
let newColor = generateColor();
while (colors.some((color)=> color === newColor)){
newColor = generateColor();
}
return newColor;
}
function generateColor() {
const letters = '0123456789ABCDEF';
let color = '#';
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
function generateNewplayer(socketId) {
const coord = Object.entries(players).map(([_, player])=> {return {x: player.x, y: player.y}})
x = Math.max(Math.min(Math.floor(Math.random() * maxX), 1280 - 50), 50)
y = Math.max(Math.min(Math.floor(Math.random() * maxY), 720 - 50), 50)
while (coord.some((pos)=> collision(x, y, pos))){
x = Math.max(Math.min(Math.floor(Math.random() * maxX), 1280 - 50), 50)
y = Math.max(Math.min(Math.floor(Math.random() * maxY), 720 - 50), 50)
}
area = Math.floor(Math.random() * 8)
color = getRandomColor()
return {
id: socketId,
color: color,
x: x,
y: y,
area: area
}
}
function collision(newX, newY, otherPlayer) {
const size = 100;
const dist = Math.sqrt(((newX - otherPlayer.x) * (newX - otherPlayer.x)) + ((newY - otherPlayer.y)*(newY - otherPlayer.y)))
return dist < size;
}