From ef7da13431e140727e49530d1c6ddc0522a0698b Mon Sep 17 00:00:00 2001 From: Pinku Swargiary Date: Mon, 14 Mar 2022 14:12:05 +0530 Subject: [PATCH] Updated musicVolume and sfxVolume values passed on setup --- .../Scripts/Systems/Settings/UISettingsAudioComponent.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsAudioComponent.cs b/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsAudioComponent.cs index ee1bb60fd..ddc264d63 100644 --- a/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsAudioComponent.cs +++ b/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsAudioComponent.cs @@ -38,7 +38,7 @@ private void OnEnable() } private void OnDisable() { - ResetVolumes(); // reset volumes on disable. If not saved, it will reset to initial volumes. + ResetVolumes(); // reset volumes on disable. If not saved, it will reset to initial volumes. _musicVolumeField.OnNextOption -= IncreaseMusicVolume; _musicVolumeField.OnPreviousOption -= DecreaseMusicVolume; _saveButton.Clicked -= SaveVolumes; @@ -52,8 +52,8 @@ private void OnDisable() public void Setup(float musicVolume, float sfxVolume, float masterVolume) { _masterVolume = masterVolume; - _musicVolume = sfxVolume; - _sfxVolume = musicVolume; + _musicVolume = musicVolume; + _sfxVolume = sfxVolume; _savedMasterVolume = _masterVolume; _savedMusicVolume = _musicVolume;