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rm_regen_rune.sma
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#include <amxmodx>
#include <amxmisc>
#include <rm_api>
const MovingBits = ( IN_FORWARD | IN_BACK | IN_MOVELEFT | IN_MOVERIGHT );
new rune_model_id = -1;
new rune_name[] = "rm_regen_rune_name";
new rune_descr[] = "rm_regen_rune_desc";
new rune_model_path[64] = "models/rm_reloaded/rune_pink.mdl";
new rune_sound_path[64] = "sound/rm_reloaded/regen.wav";
new Float:g_fRegenSpeedInSec = 20.0;
new Float:g_fMaxHP = 150.0;
new g_iCfgSpawnSecondsDelay = 0;
public plugin_init()
{
register_plugin("RM_REGEN","2.7","Karaulov");
rm_register_rune(rune_name,rune_descr,Float:{255.0,80.0,140.0}, rune_model_path, rune_sound_path,rune_model_id);
/* Чтение конфигурации */
new cost = 5200;
rm_read_cfg_int(rune_name,"COST_MONEY",cost,cost);
rm_base_set_rune_cost(cost);
rm_read_cfg_flt("GENERAL","MAXIMUM_HP",g_fMaxHP,g_fMaxHP);
rm_read_cfg_flt(rune_name,"REGEN_IN_SECOND",g_fRegenSpeedInSec,g_fRegenSpeedInSec);
g_fRegenSpeedInSec /= 10.0;
// Максимальное количество предметов/рун которые могут быть на карте в одно время
new max_count = 10;
rm_read_cfg_int(rune_name,"MAX_COUNT_ON_MAP",max_count,max_count);
rm_base_set_max_count( max_count );
// Задержка между спавнами
rm_read_cfg_int(rune_name,"DELAY_BETWEEN_NEXT_SPAWN",g_iCfgSpawnSecondsDelay,g_iCfgSpawnSecondsDelay);
}
new Float:flLastSpawnTime = 0.0;
public rm_spawn_rune(iEnt)
{
if (floatround(floatabs(get_gametime() - flLastSpawnTime)) > g_iCfgSpawnSecondsDelay)
{
flLastSpawnTime = get_gametime();
return SPAWN_SUCCESS;
}
return SPAWN_ERROR;
}
public plugin_precache()
{
/* Чтение конфигурации */
rm_read_cfg_str(rune_name,"model",rune_model_path,rune_model_path,charsmax(rune_model_path));
rm_read_cfg_str(rune_name,"sound",rune_sound_path,rune_sound_path,charsmax(rune_sound_path));
rune_model_id = precache_model(rune_model_path);
if (file_exists(rune_sound_path,true))
{
precache_generic(rune_sound_path);
}
}
public rm_give_rune(id)
{
rm_base_highlight_player(id);
rm_base_highlight_screen(id);
if (task_exists(id))
remove_task(id);
set_task(0.1,"regen_think",id, _, _, "b");
}
public rm_drop_rune(id)
{
if (task_exists(id))
remove_task(id);
}
// Регенерировать игрока и держать минимум 20хп 10 раз в секунду.
public regen_think(id)
{
if (!(get_entvar(id, var_button) & MovingBits))
{
new Float:maxhp = g_fMaxHP;
new Float:hp = get_entvar(id,var_health);
if (hp < maxhp)
set_entvar(id,var_health,floatclamp(hp+g_fRegenSpeedInSec,20.0,maxhp));
}
}