Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Import currently forces Basis Universal which is buggy in Godot 4.0 and 4.1 #68

Open
lyuma opened this issue Jul 17, 2023 · 0 comments
Open
Labels
bug Something isn't working

Comments

@lyuma
Copy link
Member

lyuma commented Jul 17, 2023

There's a Godot bug in which the basis universal code looks up in source_images by the texture index, which is wrong. This will be incorrect or crash Godot if textures and images are not one-to-one in the GLTF document.

Currently the only workaround is to disable embedding which dumps all the textures into the project.

(Furthermore, for a game that loads VRM at runtime, they might not be able to afford compressing to basis during load)

@fire fire added the bug Something isn't working label Jul 25, 2024
# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants