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Implement an historic of modification in game_editor #769

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valentinMachado opened this issue Nov 24, 2023 · 0 comments
Open

Implement an historic of modification in game_editor #769

valentinMachado opened this issue Nov 24, 2023 · 0 comments

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@valentinMachado
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Original issue

Two solutions :

  • serialize game object 3D state on every modification and stack them (easier robust but not optimize)
  • implement an inverse transformation for each transformation on game object 3D (harder and more performant)
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