diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp index 9592e569..91383608 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp @@ -189,7 +189,7 @@ void CSteamNetworkConnectionP2P::CheckInitICE() V_AllocAndSplitString( m_connectionConfig.m_P2P_TURN_PassList.Get().c_str(), ",", vecTurnPasses, true ); // If turn arrays lengths (servers, users and passes) are not match, treat all TURN servers as unauthenticated - if ( !vecTurnUsers.IsEmpty() > 0 || !vecTurnPasses.IsEmpty() ) + if ( !vecTurnUsers.IsEmpty() || !vecTurnPasses.IsEmpty() ) { if ( cfg.m_nTurnServers != vecTurnUsers.Count() || cfg.m_nTurnServers != vecTurnPasses.Count() ) {