diff --git a/src/materialsystem/stdshaders/cable_ps2x.fxc b/src/materialsystem/stdshaders/cable_ps2x.fxc index bdd41a6aa23..3a47a8f4f57 100644 --- a/src/materialsystem/stdshaders/cable_ps2x.fxc +++ b/src/materialsystem/stdshaders/cable_ps2x.fxc @@ -47,7 +47,7 @@ float4 main( PS_INPUT i ) : COLOR float4 resultColor; resultColor.xyz = lightDirDotNormalMap * ( textureColor.rgb * i.directionalLightColor.rgb ); - resultColor.a = textureColor.a * i.directionalLightColor.a; + resultColor.a = textureColor.a; float fogFactor = CalcPixelFogFactor( PIXELFOGTYPE, g_FogParams, g_EyePos_SpecExponent.xyz, i.worldPos_projPosZ.xyz, i.worldPos_projPosZ.w );