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paraglider-server.toml
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#Fire will float you upward.
ascendingWinds = false
#You can customize which block produces wind.
#Write each blockstate to one of this format:
# [block ID] (Matches all state of the block)
# [block ID]#[property1=value],[property2=value],[property3=value] (Matches state of the block that has specified properties)
#Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded.
windSources = ["fire", "campfire#lit=true", "soul_campfire#lit=true"]
#Horizontal movement speed while paragliding.
#Range: 0.2 ~ 10.0
paraglidingSpeed = 1.0
#Durability of Paragliders. Set to zero to disable durability.
#Range: > 0
paragliderDurability = 0
#Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed.
#DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests
#DISABLE: Don't spawn anything
#PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests
#DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss
#Allowed Values: DEFAULT, DISABLE, PARAGLIDER_ONLY, DEKU_LEAF_ONLY
paragliderInTowersOfTheWild = "DISABLE"
[spiritOrbs]
#If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory.
raidGivesVessel = false
#If true, Ender Dragon will drop heart container(stamina vessel if heart container is disabled) upon death.
enderDragonDropsVessel = false
[vessels]
#Starting health points.
#Range: 1 ~ 512
startingHearts = 10
#Maximum amount of Heart Containers one player can consume.
#Do note that the maximum health point is capped at 1024 (512 hearts).
#Range: 0 ~ 512
maxHeartContainers = 20
#Maximum amount of stamina Player can get. Do note that one third of this value is equal to one stamina wheel.
#Range: > 0
maxStamina = 3000
#Amount of stamina Player starts with. Values higher than maxStamina doesn't work.
#If you want to make this value displayed as exactly one stamina wheel, you have to make this value one third of maxStamina.
#Range: > 0
startingStamina = 1000
#Stamina Vessels players need to obtain max out stamina. More vessels means lesser stamina increase per vessel.
#Range: > 0
maxStaminaVessels = 10
[stamina]
#Paragliding and ascending will consume stamina.
paraglidingConsumesStamina = false
#Actions other than paragliding or ascending will consume stamina.
runningAndSwimmingConsumesStamina = false
[stamina.consumptions]
#Range: > -2147483648
underwaterStaminaConsumption = 3
#Range: > -2147483648
ridingStaminaConsumption = 20
#Range: > -2147483648
paraglidingStaminaConsumption = -3
#Range: > -2147483648
runningStaminaConsumption = -10
#Range: > -2147483648
midairStaminaConsumption = 0
#Range: > -2147483648
breathingUnderwaterStaminaConsumption = 10
#Range: > -2147483648
swimmingStaminaConsumption = -6
#Range: > -2147483648
ascendingStaminaConsumption = -3
#Range: > -2147483648
idleStaminaConsumption = 20