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If the ReplayManager throws an error, routes like getLastChunkInfo do not log the error, just send it to the LoL client.
We should also log them so that user knows what happened (other than just seeing an error 500 in the LoL client logs)
The text was updated successfully, but these errors were encountered:
If the ReplayManager throws an error, routes like getLastChunkInfo do not log the error, just send it to the LoL client.
We should also log them so that user knows what happened (other than just seeing an error 500 in the LoL client logs)
The text was updated successfully, but these errors were encountered: