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references.txt
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WebGL tutorial: http://learningwebgl.com/blog/
JavaScript reference: http://www.javascripture.com
Model downloads: http://graphics.cs.williams.edu/data/meshes.xml
Median cut: http://www.leptonica.com/papers/mediancut.pdf
Octree quantisation: http://www.leptonica.com/papers/colorquant.pdf
Edge detection: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.93.9731&rep=rep1&type=pdf
Voronoi diagrams using graphics hardware: https://wwwx.cs.unc.edu/~geom/papers/documents/technicalreports/tr99011.pdf
GPU-based Canny edge detection: http://www.prasa.org/proceedings/2007/prasa07-26.pdf
CIEDE2000 colour difference: http://www.ece.rochester.edu/~gsharma/ciede2000/ciede2000noteCRNA.pdf
Kaufman, L. and Rousseeuw, P.J. (1987), Clustering by means of Medoids, in Statistical Data Analysis Based on the L_{1}–Norm and Related Methods, edited by Y. Dodge, North-Holland, 405–416.
clusterfck cluster analysis library: https://github.com/harthur/clusterfck
Arthur, D., Vassilvitskii, S., k-means++: The Advantages of Careful Seeding: http://ilpubs.stanford.edu:8090/778/1/2006-13.pdf
presentation on above: http://theory.stanford.edu/~sergei/slides/BATS-Means.pdf
todo: find 'Pixel World' by Francis Lam in UL
Inglis, T., Pixelating Vector Line Art: http://src.acm.org/2013/TiffanyInglis.pdf
Gerstner, T., Pixelated Image Abstraction: http://gfx.cs.princeton.edu/gfx/pubs/Gerstner_2012_PIA/index.php
possibly: Character Design for Mobile Devices by Lawrence Wright (not in UL and £130 expensive...)
radius of projected sphere: http://stackoverflow.com/questions/3717226/radius-of-projected-sphere
guess I need to reference games that my examples of pixel art / 3D models I'm using are from:
- proposal has Space Invaders and Zelda 1/LttP/Minish Cap
- standard test models are Stanford dragon/Utah teapot
- current Pokémon model used in shader is from PokéPark 2, and the corresponding pixel art is from Pokémon Black/White
- add more to this list as I use them