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english.json
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english.json
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{
"name": "English",
"alternateFontStyle": false,
"dictionaries": {
"action": {
"disassemble": ["Disassemble", "disassembled{ TARGET??}", "Break the item down back into the parts that were used to craft it."],
"pickUp": ["Pick Up {0??Doodad}", "picked up {TARGET??a doodad}", "Pick up a doodad, detaching it from the tile and placing it into your inventory."],
"throw": ["Throw", "threw {TOOL??an item}", "Toss an item in your facing direction. The damage, range, and stamina usage when throwing are based on multiple factors.\n- The item's weight.\n- Your throwing skill\n- Whether the item has the magical property of \"{$MAGIC:HURLING__THROW_DAMAGE}\"."],
"attack": ["Attack", "attacked {TARGET??a creature}{TOOL? with {TOOL}}", "Attempt to melee attack a creature with your currently-equipped weapon, or your hands if nothing is equipped."],
"startFire": ["Start Fire", "lit {TARGET??a fire}{TOOL? with {TOOL}}", "Light a fire.\n- Use on campfires, furnaces, etc. to light them.\n- Using this action may require kindling, tinder, and a fuel item in your inventory depending on the circumstance.", "- Increases chance of success.\n- Increases skill gained.\n- Lengthens the time the fire lasts.\n- Decreases stamina used."],
"butcher": ["Butcher", "butchered{ TARGET??}{TOOL? with {TOOL}}", "Butcher creature corpses.", "- Increases chance of success.\n- Increases skill gained.\n- Increases quality and quantity of items gained.\n- Decreases stamina used."],
"setDown": ["Set Down", "set down {TOOL??flooring}", "Use a flooring, or terrain item to place it over the ground."],
"eat": ["Eat", "ate{ TOOL??}", "Consume an item to provide benefits to hunger, thirst, health, or stamina, depending on the food.\n- Some food items may provide negative effects."],
"drinkItem": ["Drink", "drank{ TOOL??}", "Consume an item to reduce your thirst.\n- Will provide negative effects when drinking sea/unpurified water."],
"rest": ["Rest", "took a lil nap{TARGET? on {TARGET}}", "Slowly restore your stamina and health. You can interrupt your rest.\n- You will stop resting when reaching full stamina.\n- Not as effective as sleeping for replenishing stats.", "- Increases sleep cycles.\n- Increases chance of skill gain.\n- Increases stats replenished."],
"restCancel": ["Cancel Rest", "cancelled resting", ""],
"sleep": ["Sleep", "had a big sleeby{TARGET? on {TARGET}}", "Pass time or restore your stamina and health more efficiently. You cannot wake yourself up.\n- Duration is based on camping skill and time of day.\n- A bonus to all effects (including length) will be granted if a fire or lit doodad is around you.\n- Hunger and dehydration increase slower while sleeping.", "- Increases sleep cycles.\n- Increases chance of skill gain.\n- Increases stats replenished."],
"heal": ["Heal", "healed{TOOL? with {TOOL}}", "Consume an item to restore a varied amount of health."],
"dig": ["Dig", "dug{ TARGET??}{TOOL? with {TOOL}}", "Dig up resources or treasure chests from the ground.\n- Can also route water or find cave entrances.", "- Increases chance of success.\n- Increases skill gained.\n- Increases quality of items gained.\n- Decreases stamina used."],
"ride": ["Ride{ 0??}", "rode{ TARGET??}", "Control and operate a vehicle, such as a boat or a minecart. When in a boat, your speed is not reduced by deep water.", "- Increases maximum weight.\n- When traveling between islands on a boat, decreases stamina reduction and travel time."],
"gatherLiquid": ["Gather Liquid", "gathered {TOOL??liquid}{TARGET? from {TARGET}}", "Gather liquid into the container."],
"cast": ["Cast", "fished{TOOL? with {TOOL}}", "Cast your line in a body of water to attempt to catch a fish or unseen items from below.\n- Can also bring up treasure chests from the water.", "- Increases chance of success.\n- Increases skill gained.\n- Increases chance of catching fish/items.\n- Decreases stamina used."],
"lockpick": ["Lockpick", "{TARGET?picked the lock of {TARGET}:picked a lock}",
"Unlock locked chests.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"repair": ["Repair", "repaired {TARGET??an item}{TOOL? with {TOOL}}", "Repair items to restore durability at the cost of some maximum durability.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used.\n- Limits maximum durability lost."],
"readMap": ["Read Map", "read {TOOL??a map}", "Open a map and read the contents.\n- The durability of the map decreases for each turn it is opened."],
"learn": ["Learn", "learned{TOOL? from {TOOL}}", "Read a book to provide useful knowledge."],
"reinforce": ["Reinforce", "reinforced {TARGET??an item}{TOOL? with {TOOL}}", "Consume a reinforcement item to repair an item and increase its maximum durability.", "- Increases chance of success.\n- Increases skill gained.\n- Increases amount of reinforcement.\n- Decreases stamina used."],
"gather": ["Gather", "gathered{TARGET? from {TARGET}}{TOOL? with {TOOL}}", "Gather from an adjacent resource/tile/doodad, destroying it in the process.\n- Will default to \"chopping\" or \"mining\" depending on the resource/tile/doodad.\n- Gathering with hands can lead to damaging your hands and/or bleeding."],
"stokeFire": ["Stoke Fire", "stoked {TARGET??a fire}{TOOL? with {TOOL}}", "Stoke the fire to increase the strength of the flame."],
"pour": ["Pour", "{INTO|ONTO?{@4}}{FILLED?{@5}}{WATERED?{@6}}{EXTINGUISHED?{@7}}", "Pour the liquid out of a container, useful in many circumstances.\n- Filling a water still to begin water filtration.\n- Increasing the health of a suitable plant.\n- Extinguishing a fire.\n- Or simply to replace the contents of the container with a different liquid.", "", "poured out {TOOL??a container of liquid}{TARGET? {INTO?into:onto} {TARGET}}",
"filled {TARGET??a well} with {TOOL??a container of liquid}", "watered {TARGET??a plant} with {TOOL??a container of liquid}", "extinguished {TARGET??a fire} with {TOOL??a container of liquid}"],
"plant": ["Plant", "planted {TOOL??an item}{TARGET? on {TARGET}}", "Attempts to plant the item on the tile.\n- Some plants may require certain ground types or conditions to be planted.", "- Increases skill gained.\n- Decreases stamina used."],
"copyMap": ["Copy Map", "copied {TARGET??a map}", "Duplicate a tattered or drawn map.\n- The quality of the produced map is dependent on your skill in cartography."],
"ignite": ["Ignite", "ignited {TOOL??an item}", "Use this item on a fire source to start it on fire."],
"build": ["Build", "built {TOOL??an item}", "Attempt to construct or assemble the item on the tile."],
"openContainer": ["Open {0??Container}", "opened {TARGET??a container}", "Open a container, allowing you to add more items, remove items, or simply rearrange its contents. Weight reduction and decay reduction bonuses may apply to items inside."],
"preserve": ["Preserve", "preserved {TARGET??an item}{TOOL? with {TOOL}}", "Used with food items to extend their life and decay rate.", "- Increases chance of success.\n- Increases skill gained.\n- Lengthens the preservation duration.\n- Decreases stamina used."],
"openBottle": ["Open Bottle", "opened {TOOL??a bottle}", "Consume a bottle to open it, providing new and unknown items."],
"cure": ["Cure", "cured{TOOL? with {TOOL}}", "Consume an item to cure poisoning.\n- May provide other health benefits, depending on the type of cure."],
"tellTime": ["Tell Time", "measured the time{TOOL? with {TOOL}}", "Measure the time of day or night."],
"sailToCivilization": ["Sail To Civilization", "sailed to civilization", "After collecting all the pieces of treasure, you can return to civilization and bask in the glory of your riches and fame. You can always return to these lands afterward."],
"transmogrify": ["Transmogrify", "transmogrified the magic of {TARGET??an item}", "Transmogrify an item, modifying its existing magical properties.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"fire": ["Fire", "fired {TOOL??a projectile}", "Fire a ranged projectile from a weapon using applicable ammunition.\n- Some weapons may require additional items to fire."],
"teleport": ["Teleport", "teleported{TOOL? with {TOOL}}", "With a flick of the wand, teleport to a tile in your facing direction."],
"extinguish": ["Extinguish", "extinguished{ TARGET??}", "Douse the torch, extinguishing the flame."],
"drawMap": ["Draw Map", "created {TARGET??a drawn map}", "Draw a map using your skill in cartography of the surrounding area."],
"dismantle": ["Dismantle", "dismantled{ TARGET??}{TOOL? using {TOOL}}", "Break the item down into other useful resources."],
"pourOnYourself": ["Pour on Yourself", "poured {TOOL??a container of liquid} on themself", "Pour the liquid out of a container over yourself to soothe burn injuries."],
"squeeze": ["Squeeze", "squeezed {TOOL??an item}", "Consumed on use. Spews a stream of fire in your facing direction."],
"pet": ["Pet", "pet {TARGET??a creature}", "Pet a creature to increase its happiness, production, and sometimes causing it to perform a special ability."],
"tame": ["Tame", "tamed {TARGET??a creature}", "Tame a creature using your hands and calming voice."],
"release": ["Release", "released {TARGET??a creature}", "Release the creature from under your control. It will no longer be tamed."],
"healOther": ["Heal Other", "healed {TARGET??another}{TOOL? with {TOOL}}", "Consume an item to restore a varied amount of health to a creature or human."],
"unused": ["", "", ""],
"clearMessages": ["Clear Messages", "cleared messages", ""],
"openDoor": ["Open Door", "opened {TARGET??a door}", ""],
"closeDoor": ["Close {0?Gate:Door}",
"closed {TARGET??a door}", "Close a gate or door, blocking any entities behind it."],
"addFuel": ["Add Fuel", "fueled {TARGET??an item}{TOOL? with {TOOL}}", "Consume a fuel item to add to the item's decay value, increasing how long it lasts."],
"grasp": ["Grasp", "grasped {TARGET??an item}{TOOL? with {TOOL}}", "Pick up items using another item for safety reasons, such as grasping items in a fire."],
"pickUpItem": ["Pick Up {0??Item}", "picked up {TARGET??an item}", "Pick up a single item from the tile."],
"pickUpAllItems": ["Pick Up All Items", "picked up all items", "Pick up all the items from the tile."],
"offer": ["Offer", "offered {TOOL??an item} to {TARGET??a creature}", "Offer an item to a creature. The success rate and tame duration are based on multiple factors.\n- Your taming skill.\n- Whether the creature is aberrant and abnormally aggressive.\n- Whether the offering has the magical property \"{$MAGIC:OFFERING}\"."],
"drop": ["Drop", "dropped{ TARGET??}", "Drop the item on the ground in your facing direction, or below you, or into a container (depending on the context and/or settings)."],
"jump": ["Jump", "jumped", "Jump over one tile, allowing you to bypass some creatures, doodads, or tiles. Stamina loss is based on your strength and weight."],
"move": ["Move", "moved", ""],
"moveTo": ["Move to Position", "moved to a position", ""],
"updateDirection": ["Update Direction", "updated direction", ""],
"idle": ["Idle", "idled", ""],
"drinkInFront": ["Drink in Front", "drank from {TARGET??in front}", "Drink the water source."],
"equip": ["Equip{0? to {0}}", "equipped{ TOOL??}", "", "Attach the armor, weapon or tool to an appendage or body part."],
"unequip": ["Unequip", "{TOOL?unequipped {TOOL}:unequipped all items}",
"Unequip a tool, weapon, or armor. Does not pass a turn."],
"moveItem": ["Move Item", "{SORT?sorted:moved} {TARGET??items}{CONTAINER? {SORT?in:to} {CONTAINER}}",
"Move the item to an open container dialog."],
"craft": ["Craft", "crafted {TARGET??an item}", "This item is craftable after gathering the required items."],
"till": ["Till", "tilled{ TARGET??}{TOOL? with {TOOL}}", "Till a tile in front you, granting it properties for better plant growth.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"rename": ["Rename", "renamed {TARGET??an object} to {NEW_NAME}", "Rename an item, creature, or doodad."],
"harvest": ["Harvest", "harvested{TARGET? from {TARGET}}{TOOL? with {TOOL}}", "Harvest an adjacent plant or mushroom without destroying the plant itself, harvesting just the produce.", "- Increases chance of success.\n- Increases skill gained.\n- Increases quantity and quality of items gained.\n- Decreases stamina used.\n- Lowers chance of damaging plants."],
"read": ["Read", "read {TOOL??a book}", "Open the book and read its contents."],
"closeContainer": ["Close Container", "closed {TARGET??a container}", "Close a container, dismissing it for now."],
"smotherFire": ["Smother Fire", "smothered fire{TOOL? with {TOOL}}", "Using this will extinguish fires as well as cover the tile with this item.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"trade": ["Trade", "{TRADE?traded with {TARGET}:browsed {TARGET}'s wares}",
"Barter with a merchant, trading their items for yours, or for barter credit previously accrued."],
"placeDown": ["Place Down", "placed down {TARGET??an item}", "Place the item down so it can be used without needing to be carried."],
"apply": ["Apply", "applied {TOOL??an item}", "Consume an item to apply it to your skin, providing protection or treatment to injuries or ailments."],
"hitch": ["Hitch", "hitched {TARGET??a creature}", "Hitch a creature that is adjacent to a hitching post, forcing the creature to stay in place."],
"unhitch": ["Unhitch", "unhitched {TARGET??a creature}", "Unhitch a creature to free them."],
"attachContainer": ["Attach Container", "attached {TOOL??a container}{TARGET? to {TARGET}}", "Attach the container to a doodad."],
"detachContainer": ["Detach Container", "detached {TOOL??a container}{TARGET? from {TARGET}}", "Detach a water container from a water still."],
"refine": ["Refine", "refined {TARGET??an item}{TOOL? with {TOOL}}", "Refine items to reduce their overall weight.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used.\n- Limits maximum durability lost."],
"pickUpExcrement": ["Pick Up Excrement", "picked up excrement{TOOL? with {TOOL}}", "Pick up excrement from the tile using your hands."],
"testDepth": ["Test Depth", "tested the depth of {TARGET??a well}{TOOL? with {TOOL}}", "Test the depth of a well to check water type and quantity."],
"enchant": ["Enchant", "enchanted {TARGET??an item}{TOOL? with {TOOL}}", "Infuse an item with a new or altered magical property.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"navigate": ["Navigate", "navigated{TOOL? with {TOOL}}", "Find your coordinates by looking into the horizon and measuring distances."],
"melee": ["Melee", "melee attacked {TARGET??a creature}{TOOL? with {TOOL}}", "Equip this weapon, if it isn't already, and attempt to melee attack a creature."],
"unused3": ["", "", ""],
"respawn": ["Respawn", "respawned", ""],
"protectItem": ["Protect", "protected {TOOL??an item}", "Prevent an item from being consumed or destroyed.\n- Cannot be consumed in crafting.\n- Cannot be used for any action that consumes or destroys the item including: dismantle, disassemble, stoke fire, eat, etc.\n- When at 0 durability, cannot be used as a recipe requirement in crafting and will be automatically be unequipped.\n- Cannot be dropped or thrown in ways that would lose the item.\n- Won't be used as the \"best item\" in action slots."],
"unProtectItem": ["Unprotect", "unprotected {TOOL??an item}", "Unprotect the item, reversing all the benefits of protecting the item."],
"updateItemOrder": ["Update Item Order", "updated item order{TARGET? of {TARGET}}", ""],
"promptResponse": ["Respond to Prompt", "responded{RESPONSE? \"{RESPONSE}\"} to a prompt", ""],
"upgrade": ["Upgrade", "upgraded the magic of {TARGET??an item}", "Upgrade a magical item, improving the strength of its existing magical property.", "- Increases chance of success.\n- Increases skill gained.\n- Increases upgrade amount.\n- Decreases stamina used."],
"enhance": ["Enhance", "enhanced {TARGET??an item}{TOOL? with {TOOL}}", "Enhance an item, increasing its quality.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"shoot": ["Shoot", "shot {TARGET??ammunition}{TOOL? with {TOOL}}", "Shoot this ammunition with an equipped weapon that can fire it."],
"alter": ["Alter", "altered the magic of {TARGET??an item}", "Alter specific magical items, changing their properties within the same type.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"sailToIsland": ["{0?Swim:Sail} to {1?Port:Island}",
"sailed{PORT? to {PORT}}{ISLAND? on {ISLAND}}", "{1?Navigate to a specific port in these lands.:Depart from these lands and {0?swim:sail} somewhere different.}"],
"kneel": ["Kneel{0? at {0}}", "kneeled{TARGET? at {TARGET}}", "Use at an altar to make an offering to the strange forces of the island."],
"renameIsland": ["Rename Island", "renamed {TARGET??an island} to {NEW_NAME}", ""],
"chop": ["Chop", "chopped{ TARGET??}{TOOL? with {TOOL}}", "Gather from an adjacent resource tile/doodad, destroying the plant or mushroom in the process.", "- Increases chance of success.\n- Increases skill gained.\n- Increases quantity and quality of items gained.\n- Decreases stamina used.\n- Lowers chance of damaging plants."],
"mine": ["Mine", "mined{ TARGET??}{TOOL? with {TOOL}}", "Gather from an adjacent resource tile/doodad, destroying it in the process.", "- Increases chance of success.\n- Increases skill gained.\n- Increases quantity and quality of items gained."],
"toggleHitch": ["Hitch or Unhitch", "toggled {TARGET??a creature} hitched", "Hitches a creature, if it can be hitched. If the creature is already hitched, unhitches it."],
"toggleVehicle": ["Ride or Dismount", "toggled riding {TARGET??a vehicle}", ""],
"toggleDoor": ["Prop Open or Close {0?Gate:Door}",
"toggled {TARGET??a door} propped open", "Opens a gate or door, if it can be opened. If it is already opened, closes it."],
"toggleContainer": ["Open or Close Container", "toggled {TARGET??a container}", "Opens or closes a container, if it can be opened. If it is already opened, closes it."],
"updateOption": ["Update Option", "updated option {TARGET}", ""],
"updateGameOption": ["Update Game Option", "updated game option", ""],
"updateWalkTo": ["Update Walk Path", "updated walk path", ""],
"consecrate": ["Consecrate", "consecrated{ TARGET??}{DEITY? with {DEITY}}", "Offer runes to the the strange forces of the island, and hope for them to become more."],
"absorb": ["Absorb", "absorbed the magic of {TARGET??an item}", "Absorb the magical properties from an item.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"exude": ["Exude", "exuded the magic of {TARGET??an item}", "Exude the magical properties contained within onto another item.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"packGround": ["Pack Ground", "packed {TARGET??ground}{TOOL? with {TOOL}}", ""],
"toggleTilled": ["Till or Pack Ground", "toggled {TARGET??a tile} tilled", "Tills a tile, if it can be tilled. If the tile is already tilled, it packs the ground instead."],
"dismountVehicle": ["Dismount", "dismounted{TARGET? from {TARGET}}", "Remove yourself from a vehicle."],
"createControllableNPC": ["Create Controllable NPC", "created{TARGET? {TARGET},} a controllable npc", ""],
"removeControllableNPC": ["Remove Controllable NPC", "removed{TARGET? {TARGET},} a controllable npc", ""],
"propOpenDoor": ["Prop Open {0?Gate:Door}",
"propped open {TARGET??a door}", "Prop open a gate or door, allowing entities to pass through until closed."],
"damageMap": ["Damage Map", "damaged {TOOL??a map}", ""],
"noclip": ["Toggle Noclip", "{ENABLED?enabled:disabled} noclip",
""],
"shipToIsland": ["Ship to Port", "shipped items{PORT? to {PORT}}{ISLAND? on {ISLAND}}", "Ask a shipper to take their boat and its contents to another port."],
"cageCreature": ["Cage Creature", "caged {TARGET??a creature}{TOOL? in {TOOL}}", "Convince a creature (forcibly, if not tamed) to enter the cage.", "- Increases chance of success when using on untamed creatures.\n- Increases skill gained when using on untamed creatures."],
"summon": ["Summon", "{TARGET?summoned {TARGET}:failed to summon a creature}",
"Consume an item to summon forth a creature contained within."],
"setCreatureAi": ["Command Creature", "commanded {TARGET??a creature} to {COMMAND}", ""],
"setTitle": ["Set Title", "{TARGET?set title to {TARGET}:removed title}",
""],
"uncage": ["Uncage", "uncaged {TARGET??a creature}", "Release the creature contained within the cage."],
"nPCInteract": ["Interact with NPC", "interacted with {TARGET??an npc}", ""],
"displayItem": ["Display {1?on {0??{1}}:Item}",
"displayed {TOOL??an item}{TARGET? on {TARGET}}", "Display the item on the doodad."],
"invoke": ["Invoke", "{SILENCE?received no response from invoking:invoked}{ DEITY??}",
"Plead mercy from the unknowable forces above or below."],
"swapWithArmorStand": ["Swap Equipment{0? With {0}}", "swapped equipment with {TARGET??an armor stand}", "Swap all equipped armor and weapons to an armor stand."],
"equipFromArmorStand": ["Equip Items{0? From {0}}", "equipped items from {TARGET??an armor stand}", "Take all armor and weapons from an armor stand, placing them in your inventory."],
"rotate": ["Rotate{ 0??}", "rotated {TARGET??a doodad}", "Rotate the doodad."],
"takeFromArmorStand": ["Take Items{0? From {0}}", "took items from {TARGET??an armor stand}", "Take all armor and weapons from an armor stand, placing them in your inventory."],
"dumpItems": ["Dump Contents{0? From {0}}", "dumped contents from {TARGET??a container}", "Dump out the contents of this container."],
"reshape": ["Reshape", "reshaped {TARGET??an item}{TOOL? with {TOOL}}", "Reshape an item, modifying its attack or defense bonuses.", "- Increases chance of success.\n- Increases skill gained.\n- Decreases stamina used."],
"stack": ["Stack", "stacked {TARGET}", ""],
"unstack": ["Unstack", "unstacked {TARGET}", ""],
"setCreatureAiAll": ["Command All Creatures", "commanded all creatures to {COMMAND}", ""],
"craftingIngredient": ["Ingredient", "used {TARGET??an item} as a crafting ingredient", "This item can be used as a crafting ingredient."],
"viewItems": ["View Items", "", "Open a dialog to interact with the items here."],
"ascendDescend": ["Ascend or Descend", "ascended or descended", "Attempt to ascend or descend a cave entrance on the tile."]
},
"actionSlotItemMethod": {
"none": "",
"exact": "Using a specific item{ITEM?, {ITEM}}.",
"hovered": "Using the hovered item for this action, when applicable.",
"best": "Using the best applicable {QUALITY ??}{TYPE??item} for this action."
},
"actionSlotType": {
"none": "",
"history": "You previously used this action through a context menu.",
"targetHoveredTile": "This action will be used on the hovered tile.",
"autoUse": "When usable, this action replaces movement."
},
"actionSort": {
"default": "Default"
},
"aiType": {
"followClose": "Follow (Close)",
"followFar": "Follow (Far)",
"stay": "Stay",
"defend": "Defend",
"attack": "Attack",
"heel": "Heel"
},
"autoSave": {
"off": "Off",
"turns": "Turns",
"time": "Time"
},
"badTemperature": {
"hypothermia": ["hypothermia", "hypothermia"],
"freezing": ["freezing", "chill"],
"overheating": ["overheating", "overheating"],
"hyperthermia": ["hyperthermia", "hyperthermia"]
},
"bindable": {
"none": "none",
"gameMoveDirection": "Move Towards Mouse",
"gameMoveUp": "Move Up",
"gameMoveLeft": "Move Left",
"gameMoveDown": "Move Down",
"gameMoveRight": "Move Right",
"gameMoveToTile": "Path To Tile",
"gameMoveToTileCancel": "Path To Tile: Cancel",
"gameFaceDirection": "Face Towards Mouse",
"gameFaceUp": "Face Up",
"gameFaceLeft": "Face Left",
"gameFaceDown": "Face Down",
"gameFaceRight": "Face Right",
"gameIdle": ["Idle", "Passes a turn. Idling when on a stack of items picks up one item at a time."],
"gameAscendDescend": ["Ascend or Descend", "Ascends or descends cave entrances."],
"gameItemMove": ["Move Hovered Item", "Allows dragging the hovered item to a different part of the UI."],
"gameItemMoveAll": ["Move Items of Type", "Allows dragging the hovered item, and all other items of the same type, to a different inventory."],
"gameItemMoveAllByQuality": ["Move Items of Quality", "Allows dragging the hovered item, and all other items of the same type and quality, to a different inventory."],
"gameItemMoveToActionSlotAutoUse": ["Slot Item as Auto-Use", "Allows dragging the hovered item to an action slot, immediately marking the slot to be auto-used."],
"gameItemMenu": "Hovered Item Menu",
"gameItemQuickMove": ["Quick-Move Hovered Item", "Instantly moves the hovered item to the active inventory."],
"gameItemQuickMoveAll": ["Quick-Move Items of Type", "Instantly moves the hovered item, and all items of the same type, to the active inventory."],
"gameItemQuickMoveAllByQuality": ["Quick-Move Items of Quality", "Instantly moves the hovered item, and all items of the same type and quality, to the active inventory."],
"gameItemQuickMoveFromStack": ["Quick-Move from Stack", "Instantly moves one item from the hovered stack to the active inventory."],
"gameItemQuickMoveToStack": ["Quick-Move to Stack", "Instantly moves one item to the hovered stack from the active inventory."],
"gameItemDrop": "Drop Hovered Item",
"gameItemDropAll": ["Drop Items of Type", "Drops the hovered item and all other items of the same type."],
"gameItemDropAllByQuality": ["Drop Items of Quality", "Drops the hovered item and all other items of the same type and quality."],
"gameItemEquipToggle": "Toggle Item Equipped",
"gameItemProtectToggle": "Toggle Item Protected",
"gameItemOpen": "Open Hovered Item",
"gameItemToggleStacked": "Toggle Items Stacked",
"gameItemToggleStackOpen": "Toggle Item Stack Open",
"gameInspect": "Inspect",
"gameInspectItem": "Inspect Item",
"gameZoomIn": "Zoom In",
"gameZoomOut": "Zoom Out",
"gamePause": "Pause Menu",
"gameSave": "Save Game",
"gameFullscreen": "Toggle Fullscreen",
"gameScreenshotMode": "Toggle Screenshot Mode",
"gameActionBarConfigure": "Configure Action Slot",
"gameActionBarUseSlottedItem": "Use Slotted Item",
"gameActionBarCopy": "Copy Slotted Item/Action",
"gameActionBarToggleUseWhenMoving": "Toggle Auto-Use",
"gameActionBarToggleAllUseWhenMoving": "Toggle All Auto-Use Slots",
"gameActionBarClear": "Clear Action Slot",
"gameActionBarToggleUseHistory": "Toggle History",
"gameActions": "Actions",
"gameActionsItems": "Actions: Use Items",
"gameActionsInFront": "Actions in Front",
"gameActionsItemsInFront": "Actions in Front: Use Items",
"gameActionAltarConsecrate": "Consecrate",
"gameActionAltarInvoke": "Invoke",
"gameActionAltarKneel": "Kneel",
"gameActionArmorStandDisplayItem": "Display Item",
"gameActionArmorStandDisplayLeft": "Display on Left Hand",
"gameActionArmorStandDisplayRight": "Display on Right Hand",
"gameActionArmorStandEquip": "Equip From Armor Stand",
"gameActionArmorStandSwap": "Swap With Armor Stand",
"gameActionArmorStandTake": "Take From Armor Stand",
"gameActionAttackClose": "Attack",
"gameActionAttackCloseMelee": "Melee",
"gameActionAttackRangeFire": "Fire Weapon",
"gameActionAttackRangeShoot": "Shoot Ammunition",
"gameActionAttackRangeThrow": "Throw",
"gameActionBuild": "Build",
"gameActionBuildPlaceDown": "Place Down",
"gameActionBuildSetDown": "Set Down",
"gameActionCage": "Cage Creature",
"gameActionCageUncage": "Uncage Creature",
"gameActionCast": "Cast",
"gameActionCommandCreature": "Command",
"gameActionCommandCreatureAll": "Command All",
"gameActionCommandSetAiAttack": "Attack AI",
"gameActionCommandSetAiDefend": "Defend AI",
"gameActionCommandSetAiFollowClose": "Follow Close AI",
"gameActionCommandSetAiFollowFar": "Follow Far AI",
"gameActionCommandSetAiHeel": "Heel AI",
"gameActionCommandSetAiStay": "Stay AI",
"gameActionConsumeApply": "Apply",
"gameActionConsumeCure": "Cure",
"gameActionConsumeDrink": "Drink",
"gameActionConsumeEat": "Eat",
"gameActionConsumeHeal": "Heal",
"gameActionConsumeHealOther": "Heal Other",
"gameActionContainerOpenTile": "View Items",
"gameActionCraftingCraft": "Craft",
"gameActionCraftingDisassemble": "Disassemble",
"gameActionCraftingDismantle": "Dismantle",
"gameActionDoorClose": "Close Door",
"gameActionDoorOpen": "Open Door",
"gameActionEquip": "Equip",
"gameActionEquipLeft": "Equip to Left Hand",
"gameActionEquipRight": "Equip to Right Hand",
"gameActionEquipUnequip": "Unequip",
"gameActionFireAddFuelWithItem": "Fuel With Item",
"gameActionFireExtinguish": "Extinguish",
"gameActionFireIgnite": "Ignite",
"gameActionFireIgniteWithItem": "Ignite With Item",
"gameActionFireSmother": "Smother Fire",
"gameActionFireStart": "Start Fire",
"gameActionFireStoke": "Stoke Fire",
"gameActionGatherButcher": "Butcher",
"gameActionGatherChop": "Chop",
"gameActionGatherDig": "Dig",
"gameActionGatherDigWithHands": "Dig With Hands",
"gameActionGatherGatherWithHands": "Gather With Hands",
"gameActionGatherHarvest": "Harvest",
"gameActionGatherHarvestWithHands": "Harvest With Hands",
"gameActionGatherMine": "Mine",
"gameActionGrasp": "Grasp",
"gameActionHitch": "Hitch Creature",
"gameActionHitchToggle": "Toggle Creature Hitched",
"gameActionHitchUnhitch": "Unhitch Creature",
"gameActionImproveBasicEnhance": "Enhance",
"gameActionImproveBasicEnhanceWithItem": "Enhance With Item",
"gameActionImproveBasicPreserve": "Preserve",
"gameActionImproveBasicPreserveWithItem": "Preserve With Item",
"gameActionImproveBasicRefine": "Refine",
"gameActionImproveBasicRefineWithItem": "Refine With Item",
"gameActionImproveBasicReinforce": "Reinforce",
"gameActionImproveBasicReinforceWithItem": "Reinforce With Item",
"gameActionImproveBasicRepair": "Repair",
"gameActionImproveBasicRepairWithItem": "Repair With Item",
"gameActionImproveBasicReshape": "Reshape",
"gameActionImproveBasicReshapeWithItem": "Reshape With Item",
"gameActionImproveMagicAbsorb": "Absorb",
"gameActionImproveMagicAbsorbWithItem": "Absorb With Item",
"gameActionImproveMagicAlter": "Alter",
"gameActionImproveMagicAlterWithItem": "Alter With Item",
"gameActionImproveMagicEnchant": "Enchant",
"gameActionImproveMagicEnchantWithItem": "Enchant With Item",
"gameActionImproveMagicExude": "Exude",
"gameActionImproveMagicExudeWithItem": "Exude With Item",
"gameActionImproveMagicTransmogrify": "Transmogrify",
"gameActionImproveMagicTransmogrifyWithItem": "Transmogrify With Item",
"gameActionImproveMagicUpgrade": "Upgrade",
"gameActionImproveMagicUpgradeWithItem": "Upgrade With Item",
"gameActionItemContainerDumpItems": "Dump Contents From Doodad",
"gameActionItemContainerMoveContents": "Move Contents",
"gameActionItemContainerStateClose": "Close Container",
"gameActionItemContainerStateOpen": "Open Container",
"gameActionItemDestinationActiveContainer": "Move Item to Open Container",
"gameActionItemDestinationFacingContainer": "Move Item to Facing Container",
"gameActionItemDestinationInventory": "Move Item to Inventory",
"gameActionItemDrop": "Drop",
"gameActionItemDropAll": "Drop All Similar Items",
"gameActionItemDropAllOfSameQuality": "Drop All Similar Items of Same Quality",
"gameActionItemMove": "Move Item",
"gameActionItemMoveAll": "Move All of Item",
"gameActionItemMoveAllOfSameQuality": "Move All of Same Quality of Item",
"gameActionItemPickUpAllItems": "Pick Up All Items",
"gameActionItemPickUpItem": "Pick Up Item",
"gameActionJump": "Jump",
"gameActionLearn": "Learn",
"gameActionLiquidGather": "Gather Liquid",
"gameActionLiquidPour": "Pour",
"gameActionLiquidPourOnYourself": "Pour on Yourself",
"gameActionLockpick": "Lockpick",
"gameActionMapDraw": "DrawMap",
"gameActionMapRead": "Read Map",
"gameActionNavigate": "Navigate",
"gameActionOpenBottle": "Open Bottle",
"gameActionPickUpDoodad": "Pick Up Doodad",
"gameActionPickUpExcrementWithHands": "Pick Up Excrement With Hands",
"gameActionPlant": "Plant",
"gameActionProtect": "Protect Item",
"gameActionProtectUnprotect": "Unprotect Item",
"gameActionRead": "Read",
"gameActionRename": "Rename",
"gameActionRest": "Rest",
"gameActionRestSleep": "Sleep",
"gameActionRotate": "Rotate Doodad",
"gameActionSqueeze": "Squeeze",
"gameActionStillAttachContainer": "Attach Container",
"gameActionStillDetachContainer": "Detach Container",
"gameActionSummon": "Summon",
"gameActionTame": "Tame Creature",
"gameActionTameOffer": "Offer",
"gameActionTamePet": "Pet Creature",
"gameActionTameRelease": "Release Creature",
"gameActionTeleport": "Teleport",
"gameActionTellTime": "Tell Time",
"gameActionTestDepth": "Test Depth",
"gameActionTill": "Till",
"gameActionTillUntill": "Pack Ground",
"gameActionTillWithHands": "Till With Hands",
"gameActionTrade": "Trade",
"gameActionTradeBuyFromTrader": "Use Credit to Trade Item",
"gameActionTradeSellToTrader": "Trade Item to Gain Credit",
"gameActionTravelSailToCivilization": "Sail to Civilization",
"gameActionTravelShipToIsland": "Ship",
"gameActionVehicleRide": "Use Vehicle",
"gameActionVehicleUnride": "Dismount",
"dialogCloseAll": "Close All Dialogs",
"dialogOptions": "Toggle Gameplay Settings",
"dialogHelp": "Toggle Help",
"dialogMilestones": "Toggle Milestones",
"dialogNotes": "Toggle Notes",
"dialogMessages": "Toggle Messages",
"dialogMessagesChatFocus": "Focus Chat Input",
"dialogInventory": "Toggle Inventory",
"dialogCrafting": "Toggle Crafting",
"dialogDismantle": "Toggle Dismantle",
"dialogEquipment": "Toggle Equipment",
"dialogSkills": "Toggle Skills",
"dialogQuests": "Toggle Quests",
"dialogIslands": "Toggle Islands",
"hudToggleMenuBar": "Toggle Menu Bar",
"hudToggleActionBar": "Toggle Action Bar",
"hudToggleMessages": "Toggle Messages",
"hudToggleStats": "Toggle Stats",
"tooltipMoreInformation": "Show More Information",
"tooltipToggle": "Toggle Tooltips Visible",
"menuEnter": "Accept",
"menuSubmit": "Submit",
"menuNext": "Focus Next",
"menuPrevious": "Focus Previous",
"menuUp": "Focus Up",
"menuDown": "Focus Down",
"menuLeft": "Focus Left",
"menuRight": "Focus Right",
"menuCancel": "Cancel",
"menuNextOption": "Next Option",
"menuPreviousOption": "Previous Option",
"menuContextMenu": "Context Menu",
"menuSelect": "Select",
"developerInterfaceScaleUp": "Increase Interface Scale",
"developerInterfaceScaleDown": "Decrease Interface Scale",
"developerToggleDeveloperMode": "Toggle Developer Mode",
"developerToggleDeveloperTools": "Toggle Developer Tools",
"developerReloadGame": "Reload Game",
"developerReloadWithoutSavingGame": "Reload Without Saving Game",
"developerReloadAndContinueGame": "Reload and Continue Game",
"developerReloadWithoutSavingAndContinueGame": "Reload Without Saving and Continue Game",
"developerReloadStylesheets": "Reload Stylesheets",
"developerReloadTextures": "Reload Textures"
},
"bindableType": {
"game": "Gameplay",
"gameItem": "Gameplay: Items",
"gameAction": "Gameplay: Actions",
"gameActionBar": "Gameplay: Action Bar",
"dialog": "Dialogs",
"hud": "HUD",
"tooltip": "Tooltips",
"menu": "Menus",
"developer": "Developer",
"mod": "Mods"
},
"biome": {
"random": "Random",
"coastal": "Coastal",
"iceCap": "Ice Cap",
"arid": "Arid",
"volcanic": "Volcanic",
"wetlands": "Wetlands",
"template": "Template",
"dungeon": "Dungeon"
},
"bleedLevel": {
"minor": ["cut", "cut", "Your appendages are grazed and could start bleeding."],
"major": ["bleeding", "bleed", "Your wounds are leaking like a sieve."]
},
"book": {
"randomEvent": ["", ""],
"islandPresence": ["William J. Andrews", "This island seems to react to my presence. I often have a weird feeling, like something is watching me, but besides the constant barrage of bloodthirsty creatures at my heels, that feeling never leaves me; it follows me even into my dreams. I'm not sure how many more sleepless nights I can lead.\n\nThere it is again. I felled a tree. I hear it.\n\nThere it is again. I burned a tree. The humming continues.\n\nThere it is again, the end. I started a forest fire. It's too loud!\n\n{#--TEXT-SECONDARY:{/The next pages have undecipherable scribbles and diagrams./}}"],
"treasures": ["On Treasures", "The greed that has driven us to these islands now forces us to stay here. Day after day we search for the treasures that brought us to these lands to begin with. Our group of men have discovered several different types of treasure, some even from slaying the ravenous indigenous creatures that seem to roam these islands and caves. But we cannot seem to leave, we need more. The island and its spirits demand it.\n\n{#--TEXT-SECONDARY:{/The next pages seem to be ripped out and missing./}}\n\nWe have failed. Many have perished. We are missing the final piece. I do not think we can make it much further. We seem to have angered nature itself."],
"oldGods": ["Old Gods", "The same three strange symbols seem to appear again and again on artifacts, cave walls, and ruined altars. Cross-referencing old texts and journals we have found mentions of deities, spirits, and even Gods. Most likely worshiped by the heathens that used to inhabit these lands. They seem connected to these islands somehow.\n\n{#--TEXT-SECONDARY:{/The next page has crude drawings of the three symbols./}}\n\n{$DEITY:EVIL} {$DEITY:CHAOS} {$DEITY:GOOD}"],
"pastCivilizations": ["Past Civilizations", "We have discovered evidence of many battles here. Not only that, but civilizations, skeletal remains, abandoned houses, and much evidence to support some type of apocalyptic scenario.\n\nNot only that, but it seems to happen again and again; the evidence all points to different ages and different points in time. It appears as though no people are able to survive and thrive in these lands, like some force is forbidding human progress.\n\nThese ravenous, unabating creatures are not helping matters, that's for sure."],
"sandCasting": ["Sand Casting", "{#--TEXT-SECONDARY:{/The entire book seems to be stained with various chemicals and powders./}}\n\nThroughout my metallurgic experiments, I have found the best way to forge metal-based tools and weapons was to use a metal casting technique. Using the resources around me, I have found that sand casting was the best method.\n\nThe primary ingredient for creating a sand cast is green sand, a mixture of clay flakes, and refined sand. This allows for the malleability of creating the shape of tool and weapon heads.\n\nNext, we place the green sand in a flask, crafted with wood, sandstone, granite, or raw clay, finishing the build of the sand cast flask. We then set the shape, place down some talc powder so the finished produce can be lifted easier, and pour the molten smelted mixture into the cast to let it set and harden.\n\n{#--TEXT-SECONDARY:{/The book is adorned with crude drawings of each process./}}\n\nI have also found I can use limestone powder as the flux to refine ores and remove impurities in the smelting process. Some carbon powder can also be used to get a proper hardness to the finished metal. Not all metals need a flux or carbon treatment however.\n\n{#--TEXT-SECONDARY:{/The bottom of the paged is signed with:/}}\n\n- James Townsend, the Smithy"],
"wanderingMerchants": ["The Wandering Merchants", "Throughout my exploration of the island, I have run across other people, much to my surprise. It appears as they were in a similar state as myself; somehow trapped in these lands, struggling for our lives. In the many cases, these folks were not hostile, and we quickly made friendships.\n\nWe traded goods and spoke on our situation. One of the folks drove a very hard bargain for some limestone that I needed. If I was a different type of person, given our secluded setting, I may have simply just taken it through \"other means\".\n\nAlthough it was always my intent to return to them for trading, try as I might, I could no longer locate them. Either they moved on to other areas or died. Given the circumstances of these harsh lands, I'm guessing the latter is true."],
"trappersJournal": ["Trapper's Journal", "Using techniques and skills my father taught to me in my youth, I was successfully able to ward off the monstrosities using traps. The snare and the deadfall become my most useful weapons.\n\nI spent days crafting traps and placing them outside my shelter instead of focusing on traditional weaponry. My combat skills are not so great, and I have not found a meaningful resource to craft armor, so trapping appeared to be my best bet to dispatch these creatures.\n\nI think I just heard my deadfall squish another giant spider. I'll write more on my improvised spider meat meal. Sadly, cooking is not my forte either."],
"theForce": ["The Force", "I'm not sure if I can properly explain this. Maybe if I ever see you in person again, I can walk you through it. I can show it to you if you have not yet experienced it. I hope that day comes. Sadly, I fear that shall not be the case.\n\nThere is a presence here. It's a force. A force that bends things to its will. It preys on my malevolence. I know I sound mad, but I'm sure of this.\n\nI have dispatched of many helpless creatures here. Not my proudest moments to be sure. That force is the strongest in those times. The times where I push myself over that perilous moral edge and indulge in my very nature. The nature of us all. To fight, to kill, to dominate.\n\nAnd yet, the force wanes as I tend to my crops and as I slay the evil things that roam here.\n\nMaybe there is no force, and this is just a manifestation of guilt. My abject want of a rejection of progress and to live a peaceful existence.\n\nI hope I can see you again. In this life or the next.\n\nYour loving sister, Margaret."],
"islandRiddle": ["Island Riddle", "- {/I cultivated the land/}\n- {/And dominated over nature/}\n- {/The destitute I remand/}\n- {/Through heinous legislature/}\n- {/Gaze at my wonderful structures/}\n- {/As I tax the poor/}\n- {/Losing my deep-rooted culture/}\n- {/Sacrificed for the allure/}\n- {/I am destined to rise and destined to fall/}\n- {/With an inevitable destruction to mankind and all/}\n\nWhat am I?"],
"trapped": ["Trapped!", "One would assume I would be able to make it back home, or at least a bit further from these strange islands. But try as I might with this ramshackle raft, I am unable to get very far. I somehow always lose my bearing. The horizon becomes unclear and my surroundings blurry. Next thing you know, I find another set of islands that are completely unfamiliar to me.\n\nI am unable to explain this. My charts and maps are correct! I am sure of it. Somebody, or {/something/} is hindering my progress to go back home.\n\n{#--TEXT-SECONDARY:{/The rest of the book is water damaged and most of the writing is illegible./}}"],
"powderyCatalog": ["A Powdery Catalog", "The cornerstone to any recipe worth its weight is a powder of some kind. A must have tool for any wayward wanderer is a mortar and pestle. Grind away and you may discover a use for something you may have not considered.\n\nThings are so much more than they seem. Turn them into a powder and you open up so many new possibilities!\n\n{#--TEXT-SECONDARY:{/The book describes in detail with markings and illustrations of each powder type cataloged./}}\n\n1. {_Bone meal from bones._} For use with fertilizer and fertile soil to provide nutrients to plants.\n2. {_Flour from wheat._} Used in baking goods.\n3. {_Ash from burnt organic material._} Used for plant fertilizer and mixing with water to form ash cement.\n4. {_Tannin from tree bark._} Used for tanning and leatherworking endeavors.\n5. {_Refined Sand from beach or desert sand._} Likely useful for glass and making of green sand for sand casting.\n6. {_Talcum powder from talc._} To aid in removing casted material from sand casts.\n7. {_Limestone powder from limestone._} Used as a flux when smelting some types of raw ore.\n8. {_Carbon powder from charcoal._} Further refines and increases the quality of resulting metal when smelting iron. Can also be used for making water filters.\n9. {_Saltpeter from niter._} Refined, powdery niter; used for preservation and as a chemical reagent in other recipes.\n\nMy fascinations with powders elude me. Perhaps I was a chemist in another life?"],
"onWaterAndHydration": ["On Water & Hydration", "{/There's water in the ground./}\n{/There's water in the cave./}\n{/If I go thirsty./}\n{/I'll soon find my grave./}\n{/There's water in the well./}\n{/There's water in the sea./}\n{/Shall I go thirsty?/}\n{/We shall very well see./}\n\nWater is found in many places, but not all forms are safe to drink. Take for example your never-ending horizontal surrounding; the sea. It would be so easy if you were able to drink the salty brine, but even in a dire situation, it can often be deadly. It will cause distress to your insides and make you even thirstier. What type of gods found delight in such a thing?\n\nThere is a workaround, however. Constructing a still will allow you to desalinate the water by distilling it. Boiling the water for long periods of time will cause the filtered steam to collect in a separate vessel, resulting in nearly pure water. Show those gods what for!\n\nOr perhaps you can find water on land. Water is commonly found in swampy areas and near rocks, especially in high elevation areas where snow may form. Snow is water after all! Water is also commonly abundant in subterranean caves. These forms of water may be safe to drink, but it's always a good idea to boil fresh water. This will require a fire source. Digging can also sometimes provide hidden underground water, especially near other bodies of pre-existing water like ponds and lakes.\n\nFor the more industrious type, you may fancy a well. Wells will be able to accumulate rain and ground water, although not all terrain is suitable for their construction. Finding a ground water source may be taxing on resources, especially when you are not able to map any subterranean passages below.\n\nSo you see, water is everywhere, you just need to know where to look.\n\n{#--TEXT-SECONDARY:{/The book ends with a signed name:/}}\n\n- Henry Cliffe"],
"travelingBySea": ["Traveling by Sea by Edwarde Smith", "{#--TEXT-SECONDARY:{/The first page contains a centered preface./}}\n\n{_Consider this a first draft._}\n\nI have made my peace with the fact that I will remain lost to civilization, but at least I will not be lost at sea. My first attempts with a raft ended in failure, wandering in circles, and almost losing a limb to a shark. I then constructed a bull boat, which helped me cross more distant stretches of water.\n\nUpon my island wandering, I came across a sextant in an abandoned house. In another set of islands, I then stumbled upon a spyglass. Both items have come in great help when traversing the sea. I use my sextant to plot my course and stay on target and use my spyglass to spot new land on the horizon.\n\nBefore I found them, I was struggling to find new land, and exhausting my food and water."],
"theSolution": ["The Solution", "I have figured it out. I have solved the demands.\n\n{#--TEXT-SECONDARY:{/The book contains several missing pages that appear to be burnt and then ripped out, with what appears to be bloodstains covering the surrounding intact pages./}}\n\nIt appears as though I must disguise my revelations going forward. If you are reading this, know that you need {/6/} objects to appease them or it.\n\n{#--TEXT-SECONDARY:{/The number \"6\" appears to be written in blood./}}\n\nAIFX WICHM\nAIFXYH WBUFCWY\nAIFXYH EYS\nAIFXYH LCHA\nAIFX MQILX\nAIFXYH MYRNUHN"],
"theSlimeRancher": ["The Slime Rancher", "I'd like to think I know my fair share about these slimy creatures that plague my gardens and homes on occasion. Be it green or red, slimes or jelly cubes, I now have a handle on them all.\n\nOne early mistake that I made was using my weak knife to dispatch them. It appears that slashing damage causes them to multiply and split more commonly. You are best off with piercing damage as they are resistant to blunt damage. The more damage you do, the less chance they have to multiply.\n\nAnother peculiarity I found when destroying these gelatinous gruesomes is that they can only split when there is room around them. Try killing them when they are cornered. They will be unable to proliferate!\n\nSlimes can sometimes act strangely and will merge into other slimes, creating a jelly cube. This is especially challenging if it is an aberrant jelly cube. Those things can certainly pack a punch and be fairly difficult to take down. It's good to keep them separated if you can.\n\nA sickening fact that I discovered awhile ago was that these cannibalistic cruelties will eat other slimes and jellies! Simply offer or place down some slime gelatin and they will become tamed! With this fact, I think I can truly call myself a slime rancher.\n\n{#--TEXT-SECONDARY:{/The rest of the book contains diagrams and crude sketches describing various anatomical features of slimes and jelly cubes./}}"],
"darknessCalls": ["Darkness Calls", "{#--TEXT-SECONDARY:{/The entire book seems stained with black soot. Some pages are entirely blackened with various stains./}}\n\nAs I explored the caves and below-ground subterranean passages, I often heard voices through the rocks. I played it up as nerves at first. After several days I decided to give in to this madness and work my way through the rock and rubble, mining away into the earth with much fury.\n\n{#--TEXT-SECONDARY:{/Two pages appear to be ripped out here./}}\n\nTheir hands were like fiery hot bludgeoning needles, prodding and scraping my skin leaving me with frostbite. The amalgamation of every malady and pain I have ever felt in my many years here. A strange sensation to be sure.\n\n{#--TEXT-SECONDARY:{/Yet another page was ripped out in this section./}}\n\nAnd what is this that they produce? Something so dark and ephemeral I could barely see it floating above the void.\n\nDark on dark on dark."],
"remnantsOfCivilization": ["Remnants of Civilization", "You may come across the remnants of our very own miniature civilization here on the island; an ode to what once was back home. Depending on when you read this, there may not be much left. The gods, or more likely, the devils, have a habit of keeping us humans in check; on this island, even more so. Our progress may be all but lost to time and the elements now as I am thrust back into cramped mountain passes and living off of noxious swamp water.\n\nWe built walls, we built floors, we built houses; places to rest our weary heads. We attracted others, almost as if we built a beacon here, calling out to other travelers as they wrecked their vessels on our shores getting lost in that murky fog that brought us here in the first place. Were we damning them to a life here? Were we the perpetrators? Like sirens singing their cursed songs, luring them in. And for what? A piece of what we once knew.\n\nThe history books tell us of the falls of civilizations and the destruction of societies long in the past. Human progress is always doomed to fail. On the island, that timescale is just much faster it seems.\n\nSigned, your failed king, Charles Eaton."],
"andTheVoidAnswersBack": ["...And the Void Answers Back", "There's no rope long enough to reach the bottom of these godforsaken depths. No stone weighty enough to make its thunderous crash echo from below.\n\nYet, there's something to these collections of knickknacks I found as they plunge into the abyss from my pack. There's no island rubbish heap, so I thought it prudent to find a new home for these scraps and refuse I have accumulated. A ringing calls back as if I am shouting \"Good day!\" to this jet-black chasm, and it squeaks back \"More!\".\n\nIt's likely just a trick of the mind. More superstitions to add to the growing list of oddities that this once skeptical bloke paid no mind to."],
"thePowerOfTheWrittenWord": ["The Power of the Written Word", "In early civilizations, scrolls, manuscripts, and other forms of written text played a vital role in the development and progression of society. For many ancient cultures, they were a primary source of knowledge and information, and they were often used as a means of preserving and passing down the stories, history, and teachings of the past.\n\nThe collection of bookcases filled with texts all contained in the same building that we refer to as a library has had a profound cultural and social impact throughout the ages. They offer a place for people to gather and engage in discussions, exchange ideas, and connect with others who share similar interests.\n\nOverall, the importance of the written word and libraries for civilization cannot be overstated. They are essential for preserving and advancing human knowledge, fostering education, and promoting cultural and social connections."],
"theAbnormals": ["The Abnormals", "During our stay here, our party has come across strange creatures. Well, rather, they are familiar creatures, but changed, odd, and stronger. James referred to them as \"abnormals\", while Joseph named them \"aberrants\". We aren't sure which to go with yet.\n\nWe have kept some as livestock. A goat, then a chicken, then a rabbit. They all grew from their original size, but not in the same way that something grows old. This was different. The stranger thing yet is that they mirrored our party's attributes. It took many months to discover this, and we still aren't completely convinced of our findings. But they are as such:\n\nAs we trained our sword-fighting, or slayed other beasts here, raising our combat tactics, these abnormal creatures became more robust, sturdy, and less likely to injure; their defensive capabilities doubled.\n\nAs we trained our own defense skills through parrying and blocking incoming attacks, it made them seem more aggressive and able to pack a stronger punch, so to speak. Albert can attest to this after getting rammed by the goat on two separate occasions with unworldly vigor.\n\nAs we hew stone, fell trees, and as our strength increased, so did their vitality and healthfulness. We witnessed the rabbit get a deep cut and bleed what seemed like liters of blood only to be fine the next day.\n\nIf I had to make a guess, I think this has to do with the strange nature of this island. It is the feeling we all feel. It's almost as if the trees have eyes here, watching our every movement. The rocks speak with wide sharp mouths telling us to leave. The sea has one thousand arms, pushing us inland, not allowing our escape. These creatures are all part of it."],
"theSpirits": ["The Spirits", "As I woke up on the shores of this island, the sun beat down on me, parching my lips and drying my throat. Confusion and fear gripped me as I soon came to realize I was stranded here with no boat in sight. My very first moments here were filled with unease, my hairs standing on end, especially as the sun set that night. That feeling was intensified throughout the cold and struggle-filled night.\n\nAs I survived throughout the days, I soon learned that this place was not just a forsaken archipelago; it was alive, and not just with strange creatures, but with three enigmatic spirits all connected to the island. I discovered these spirits through symbols marked on runes I found as I crafted, built, and survived.\n\nThe first spirit, that I came to know as \"Da\", and depicted as {$DEITY:EVIL}, a symbol whose shape appears to be a twisted and corrupted horned beast. They were the restless nights, the sprained ankle, and the giant rats always nipping at my heels.\n\nThe second spirit, that I came to know as \"Wry\", and depicted as {$DEITY:CHAOS}, a symbol representing multiple branched paths leading to nowhere and possibly everywhere. They were the ambivalence of nature itself, the chaotic dance of heated combat, or whether this berry was safe to eat.\n\nThe third and final spirit, that I came to know as \"Aw\", and depicted as {$DEITY:GOOD}, a symbol that recollects feelings of a soft hug, a safe aura, or a delicate ring imbued with peace. They were the good on this island, as little of it as there was.\n\nI learned I could control certain aspects of the island by invoking these spirits through the runes. Through some found texts, I eventually discovered that I could sacrifice these runes at an altar to transform these runes into more pure and potent forms. Luckily, I was able to fashion my own altar and luckily the spirits accepted it as a place of invocation.\n\nThese were not simple spirits after all; these were deities."],
"nowhereToRun": ["Nowhere to Run", "Despite our best efforts, our team remains ensnared by the inexorable grasp of these enigmatic islands. Each island we discover as we sail outwards is indeed a different island, a different shape, a different climate, but it \"feels\" the same. The pull of the island is still there. The journals we find speak of the same manifestations of old gods and living islands. Is the island simply transmogrifying into these new shapes as we reach some unknown border between them? Is the island part of some cosmic die, rerolling us as we sail the treacherous seas?\n\n That being said, we have noticed something peculiar. As we chart out the neighbouring islands, we notice the further we push out the better the plunder. The resources we gather from creatures have increased in quality. The treasure we dig up is more plentiful.\n\n Conversely, our proximity to our island of origin seems to draw more kindred spirits to our cause. Fellow survivors become fast friends, offering us invaluable trade and support in our ceaseless struggle to find our way back to our homeland."]
},
"challenge": {
"noHealthRegeneration": "No Health Regeneration",
"noStaminaRegeneration": "No Stamina Regeneration",
"eternalNight": "Eternal Night",
"thirstRate": "{0}x Thirst Rate",
"hungerRate": "{0}x Hunger Rate",
"permanentlyBleeding": "Permanently Bleeding",
"permanentlyBurning": "Permanently Burning",
"permanentlyPoisoned": "Permanently Poisoned",
"noStartingItems": "No Starting Items",
"biomeWetlands": "Awake Upon Flooded Shores",
"biomeArid": "Awake Upon Sun-baked Shores",
"biomeIceCap": "Awake Upon Frigid Shores",
"biomeVolcanic": "Awake Upon Devilish Shores",
"sunset": "Awake as the Sun Sets",
"slitherSucker": "Deities help me, what is that?!"
},
"changelogChangeType": {
"new": "New",
"improvement": "Improvements",
"balance": "Balance",
"bug": "Bug Fixes",
"technical": "Technical",
"modding": "Modding",
"mod": "Mods"
},
"characterSort": {
"lastUse": "Last Use",
"name": "Name",
"useCount": "Times Used"
},
"combatDangerLevel": {
"none": "",
"low": "Low",
"medium": "Moderate",
"high": "High",
"veryHigh": "Very High",
"extreme": "Extreme"
},
"combatStrength": {
"tier0": "Helpless",
"tier1": "Weak",
"tier2": "Tough",
"tier3": "Strong",
"tier4": "Threatening",
"tier5": "Vicious",
"tier6": "Deadly",
"tier7": "Lethal",
"tier8": "Calamitous",
"tier9": "Apocalyptic"
},
"command": {
"backup": "backup",
"ban": "ban",
"banned": "banned",
"commands": "commands",
"kick": "kick",
"noclip": "noclip",
"pause": "pause",
"ping": "ping",
"players": "players",
"save": "save",
"sync": "sync",
"unban": "unban"
},
"containerSort": {
"recent": ["Recent", "Recent"],
"name": ["Name", "Name"],
"weight": ["Weight", "Weight"],
"group": ["Group", "Group"],
"durability": ["Durability", "Durability"],
"quality": ["Quality", "Quality"],
"magical": ["Magical Properties", "Magic"],
"decay": ["Decay", "Decay"],
"worth": ["Worth", "Worth"],
"bestForCrafting": ["Best for Crafting", "Crafting"]
},
"corpse": {
"dryad": "permagrowth",
"fireElemental": "pile of embers"
},
"craftEfficacy": {
"lowest": "poor",
"low": "decent",
"medium": "good",
"high": "great",
"highest": "maximum"
},
"craftingSort": {
"name": "Name",
"skill": "Skill",
"category": "Category",
"discoveredTime": "Discovered Time",
"craftableOnly": "Craftable Only"
},
"creature": {
"slime": ["slime", "A bouncing globule of animated gelatin. It is not aware of your stirring."],
"jellyCube": ["jelly cube", "An animated cube of gelatin. Its body jiggles to and fro as it moves toward you with hostile intent."],
"giantSpider": ["giant spider", "A gangly, frightful arachnid with the ability to poison you."],
"bear": ["bear", "A hulking carnivorous mammal attracted to your scent. A deadly foe without protection."],
"rabbit": ["rabbit", "A fast-moving, peaceful herbivorous mammal. Useful for a good meal or as a pet."],
"snake": ["snake", "A slithering, poisonous reptile. Appears ambivalent to your encroachment."],
"giantRat": ["giant rat", "A rat of unusual size with sharp claws and piercing teeth. Keep at a distance without equipment."],
"rat": ["rat", "A small and scurrying rodent. Afraid of predators, it will try to escape your grasp."],
"vampireBat": ["vampire bat", "A flying mammal with large rubbery wings. Appears to have a penchant for human blood."],
"greyWolf": ["grey wolf", "A tall canid animal. Able to tear into flesh with vicious abandon."],
"imp": ["imp", "An odd hovering creature with thick wrinkled skin and sharp claws."],
"bogling": ["bogling", "A foul, sulphurous-smelling writhing mass of vegetation, seemingly animated and alive."],
"livingRock": ["living rock", "A massive pile of rocks and minerals that appears to be alive, or semi-aware at least."],
"shark": ["shark", "A large blood-thirsty cartilaginous sea creature. Its fin juts from the waters, taunting you."],
"zombie": ["zombie", "A slow, but strong foul-smelling undead or diseased human. Appears to dislike the sun."],
"skeleton": ["skeleton", "An animated pile of human, or human-like bones."],
"pirateGhost": ["pirate ghost", "A glowing, ethereal visage of a pirate. It appears to be able to manifest a physical weapon to attack you."],
"timeSkitter": ["time skitter", "An unusual spider-like creature that appears to be able to move through solid objects and move at incredible speeds."],
"chicken": ["chicken", "A flightless fowl that seems fearful of your presence. Produces feathers, eggs, meat, and more."],
"trapdoorSpider": ["trapdoor spider", "A large spider that appeared from an underground dwelling as you stumbled over it."],
"fireElemental": ["fire elemental", "A creature that is seemingly composed of only fire. Appears to spread fire and destruction in its wake."],
"cod": ["cod", "A common ocean fish, known for its nutritionally-dense, flaky white flesh."],
"hobgoblin": ["hobgoblin", "An odd-looking humanoid. Dislikes your presence and appears to know how to use traps."],
"livingMushroom": ["living mushroom", "A living mycological abomination. It appears to have a vengeful attitude towards you."],
"kraken": ["kraken", "A wiry mass of thick tentacles, this lumbering sea giant is angered by your existence."],
"blindfish": ["blindfish", "A cave-dwelling, sightless fish. Hard to see in detail within the murky depths."],
"harpy": ["harpy", "A large and unusual avian creature. Hostile to your presence."],
"acidSpitterDemon": ["acid spitter demon", "A small, but fierce demonic-looking creature with sharp claws. Appears to spit an acidic fluid."],
"skeletalMage": ["skeletal mage", "A robed, magic-casting skeletal humanoid. It appears to hold a wand; flicking it to cast its spells."],
"clawWorm": ["claw worm", "A wriggling creature with a massive claw-mouth, spawned forth from the ground due to vibrations caused by your gathering."],
"drake": ["drake", "A massive flightless lizard-dragon with large scales and the ability to breathe fire. A fearsome foe."],
"sandcat": ["sandcat", "A small, but ferocious feline that lives exclusively in desert areas."],
"lavaBeetle": ["lava beetle", "A horned beetle with a large abdomen, filled with liquid magma."],
"goat": ["goat", "A hardy ruminant animal that has horns. A frisky, lively creature, but dangerous when provoked, ramming at its target with much force."],
"slitherSucker": ["slither sucker", "A wriggling foreign-looking worm-like creature. Its mouth is wide and filled with suction nodules and razor-sharp teeth."],
"mudskipper": ["mudskipper", "A slippery fish that appears to come to land for feeding. Its bulgy eyes and large gaping mouth make it quite the sight."],
"scorpion": ["scorpion", "A predatory arachnid, known for its tall segmented tail and ominous stinger."],
"rattlesnake": ["rattlesnake", "A dangerous rattling predator of the desert. The rattlesnake warns you with its vibrating tail as you pass by it."],
"antelopeJackrabbit": ["antelope jackrabbit", "A hare with formidable speed and agility. It is visually striking with its pointed ears and long muscular frame."],
"redSnapper": ["red snapper", "A massive snapper lurks below; this variation is known for its red hue and is a much sought-after game fish and food source."],
"walleye": ["walleye", "A decent-sized freshwater fish, known for its olive and gold coloration and pronounced dorsal fin."],
"wisp": ["wisp", "A magical glowing orb of ghostly blue fire, playfully moving among the trees. A rare sight indeed!"],
"arcticWolf": ["arctic wolf", "A wolf, unconcerned with your presence, its stark coat glistening as it moves."],
"arcticHare": ["arctic hare", "A species of hare that is very fast and is highly adapted to living in the Arctic and other icy biomes."],
"polarBear": ["polar bear", "A hypercarnivorous white bear known for its fast swimming talent and ability to resist cold temperatures."],
"penguin": ["penguin", "A slow-moving, blubbery, flightless bird. Its counter-shaded black and white plumage gives it a distinct look."],
"iceElemental": ["ice elemental", "A towering mass of ice chunks, somehow animated and levitating together with hostile intent."],
"iceWitch": ["ice witch", "A lithe, but domineering figure, glittering with frost and entombed in icy flesh."],
"voidDweller": ["void dweller", "As you gaze into the void, it appears as though the void gazes back."],
"snowWalker": ["snow walker", "An undead human, entombed in ice and frost, crinkling and shattering as it lumbers towards you."],
"mammoth": ["mammoth", "A monstrously large mammal, covered in hair; seemingly from a time long ago, but brought forth once again by unknown means."],
"pangolin": ["pangolin", "A heavily armored mammal, adorned with thick scales that will likely put up its guard when attacked."],
"dryad": ["dryad", "A mysterious and coveted creature, springing forth through the soil, much like the trees and plants it resembles."],
"coyote": ["coyote", "An extremely quick canine, seemingly skittish and very aware of its environment with a gaunt appearance."],
"komodoMonitor": ["komodo monitor", "A colossal lizard and apex predator; its tongue lashing into the air as it moves, smelling its surroundings and looking for its next meal."],
"bogBody": ["bog body", "A slow-moving leathery undead figure, wandering aimlessly until threatened."],
"woodGolem": ["wood golem", "This lead-footed and thick-skulled wooden brute meanders by the side of its owner."],
"clayGolem": ["clay golem", "A clay mass of a human-like shape wanders in the shadows of its keeper."],
"graniteGolem": ["granite golem", "A granitic brute, summoned forth into this world by magical means."],
"sandstoneGolem": ["sandstone golem", "Moving slowly side-to-side, this clastic-formed monster follows its summoner."],
"basaltGolem": ["basalt golem", "This mindless, hardened basalt creature acts as a mobile garrison for its owner."],
"shadowCreature": ["shadow", "There and not there; skulking around into the shadows and merging with the darkness."],
"pirateSkeleton": ["pirate skeleton", "An animated pile of human, or human-like bones adorned with pirate garb."]
},
"curseComponent": {
"skill": "Skill (From current highest impact: {0})",
"highestAttack": "Attack (Highest Achieved)",
"highestDefense": "Defense (Highest Achieved)",
"cumulativeEvilCrafting": "Crafting (Cumulative)",
"equipment": "Combat Strength",
"modifier": "Modifier"
},
"damageType": {
"none": ["none", ""],
"blunt": ["blunt", "A crushing blow that flattens armor and bones alike."],
"slashing": ["slashing", "A swift, cutting attack that slices through defenses."],
"piercing": ["piercing", "A sharp, focused jab that punctures flesh and armor."],
"fire": ["fire", "A heated strike that scorches targets."],
"cold": ["cold", "A frigid strike that chills enemies."],
"true": ["true", "Pure, unmitigated damage that bypasses all defenses."]
},
"deity": {
"none": ["", ""],
"evil": ["{.HIDDEN:0 }",
"The antithesis of {$DEITY:GOOD}, {$DEITY:EVIL} is a manifestation of ferocity, death, and destruction! Simply thinking of it sends shivers down your spine. Going so far as to invoke it... is challenging the denizens of this territory to a mortal duel."],
"chaos": ["{.HIDDEN:1 }",
"An entity that revels in chaos. It cares not for you, nor the creatures in its domain. Its hand is seen in the strange beings that roam the island's heights and its depths; it is seen in the fires that consume the trees and the brush; it is seen in just the simple struggle for survival. Invoking it... is to conjure change."],
"good": ["{.HIDDEN:2 }",
"A calming breeze. The fluttering of wings. Life. Knowledge. Creation. The force that opposes {$DEITY:EVIL}, seeking peace, and order, and protection. Invoking it... is like receiving a gentle hug."],
"all": ["deities", "Ancient, unknowable entities that seem to govern these islands. These entities appear to have been invoked by past inhabitants of the islands in strange, terrifying rituals."],
"single": ["deity", ""]
},
"deitySymbol": {
"none": ["", ""],
"evil": ["", "A symbol seen around this strange isle, resembling the top of a staff with curved horns."],
"chaos": ["", "A complex symbol you noticed carved into a stone cliff, but that never left your mind."],
"good": ["", "An odd symbol seen often around the island, resembling an eye with a line through it."],
"all": ["ancient symbols", "Glyphs from the past inhabitants of these islands. It is not known if their meanings have been preserved."],
"single": ["ancient symbol", ""]
},
"dialog": {
"messages": "Messages",
"notes": "Notes",
"messagesEditFilters": "Edit Filters",
"quickSettings": "Gameplay Settings",
"milestones": "Milestones",
"skills": "Skills",
"book": "Book",
"map": "{0?{0} {1}:Map}",
"quests": "Quests",
"crafting": "Crafting",
"inspect": "Inspect",
"islandsSail": "Islands",
"equipment": "Equipment",
"islandsShipping": "Ship to Port",
"inventory": "Inventory",
"container": "{0??Container}",
"trade": "{0?{0}'s Inventory:Trade}",
"altar": "{0??Altar}"
},
"direction": {
"east": "east",
"north": "north",
"west": "west",
"south": "south",
"northeast": "northeast",
"northwest": "northwest",
"southeast": "southeast",
"southwest": "southwest",
"none": "none"
},
"displayLevel": {
"always": "Default",
"nonVerbose": "All Information Not Shown",
"nonExtra": "Extra Information Not Shown",
"extra": "Extra Information Shown",
"verbose": "All Information Shown"
},
"doctorCure": {
"soothe": "soothe",
"cure": "cure",
"stem": "stem"
},
"doctorMethod": {
"frostbittenGoldilocksWarmth": "slowly warming back up",
"burnedSootheInWater": "swimming in water",
"burnedSoothePour": "pouring liquid over burns"
},
"doodad": {
"woodenDoor": ["wooden door", "A sturdy door, used to keep unwanted creatures out."],
"woodenFence": ["wooden fence", "A set of panels, usually used to keep creatures inside."],
"woodenWall": ["wooden wall", "A wall crafted by connecting wooden logs together."],
"clayWall": ["clay wall", "A wall made from fired clay bricks."],
"sandstoneWall": ["sandstone wall", "A robust wall created from sandstone."],
"graniteWall": ["granite wall", "A hardy wall built from rocks."],
"setExplosiveTrap": ["set explosive trap", "An elaborate trap, ready to be triggered and exploded by touch."],
"setGraniteDeadfall": ["set granite deadfall", "A constructed deadfall, ready to fall and crush a creature."],
"setSnare": ["set snare", "A constructed snare, ready to trap a creature's appendage."],
"setHobgoblinSnare": ["set hobgoblin snare", "A hobgoblin constructed snare, ready to catch your feet or an unsuspecting creature."],
"solarStill": ["solar still", "A constructed solar still, desalinating water through evaporation."],
"woodenChest": ["wooden chest", "A chest used for stockpiling items and preserving food."],
"lockedWoodenChest": ["locked wooden chest", "A locked wooden chest; too heavy to move. Able to be broken with weapons or lockpicked."],
"creatureIdol": ["creature idol", "An odd mass of organs. A hum emanates from it, seemingly attracting creatures."],
"grass": ["grass", "A small mound of growing grass."],
"clematis": ["clematis", "A wiry tangle of thin vines with leaves."],
"milkThistles": ["milk thistles", "A couple milk thistles, known for their medicinal properties."],
"buttonMushrooms": ["button mushrooms", "A few possibly edible common-looking white mushrooms."],
"flyAmanita": ["fly amanita", "A menacing red spotted mushroom."],
"switchgrass": ["switchgrass", "A collection of long grass, suitable for cordage."],
"badderlocks": ["badderlocks", "A gathering of long seaweed, useful for eating or cordage."],
"chives": ["chives", "A bunch of bright green chives planted in to the ground."],
"pineapple": ["pineapple", "A large spiky plant, with a ripened pineapple fruit contained inside when mature."],
"pileOfRocks": ["pile of rocks", "A mass of rocks, stuck into the ground."],
"raspberryBush": ["raspberry bush", "A small bush, bearing small amounts of raspberries."],
"beggarticks": ["beggarticks", "A grouping of bright yellow medicinal flowers."],
"cotton": ["cotton", "A white and fluffy cotton plant, an indispensable plant for fiber."],
"pricklyPears": ["prickly pears", "Spined cacti, known for its edible fruit and pads with their pointy needles."],
"tumbleweed": ["tumbleweed", "A common weed, notorious for becoming dry and brittle after its maturity, breaking free from its roots and traveling in high winds, spreading its seeds."],
"tinWaterStill": ["tin water still", "A tin water still, ready to be lit to desalinate water."],
"litTinWaterStill": ["lit tin water still", "A lit tin water still, desalinating water through evaporation."],
"graniteCampfire": ["granite campfire", "An organized circle of rocks, used to contain a fire."],
"litGraniteCampfire": ["lit granite campfire", "A lit fire inside an enclosure of rocks."],
"sandstoneKiln": ["sandstone kiln", "A high-temperature fire enclosure made from sandstone."],
"litSandstoneKiln": ["lit sandstone kiln", "A lit sandstone kiln, ready for firing items."],
"graniteFurnace": ["granite furnace", "A rock furnace for creating an enclosed high-temperature fire."],
"litGraniteFurnace": ["lit granite furnace", "A lit granite furnace, ready to be used in production."],
"poleTorchStand": ["pole torch stand", "A wooden pole stuck in the ground, ready for being lit to provide illumination."],
"litPoleTorchStand": ["lit pole torch stand", "A wooden pole stuck in the ground and lit on fire."],
"graniteAnvil": ["granite anvil", "A granite anvil used primarily for metalworking and used in conjunction with a fire source."],
"caveEntrance": ["cave entrance", "An entrance into the the dark caverns below."],
"woodenDoorOpen": ["open wooden door", "An open door, allowing anything to enter."],
"woodenGate": ["wooden gate", "A gate, used as a passage through connected fences."],
"woodenGateOpen": ["open wooden gate", "An opened gate, allowing anything to escape or enter."],
"poisonIvy": ["poison ivy", "A creeping plant with leaves of three."],
"wroughtIronChest": ["wrought iron chest", "A large chest, used for storage and keeping edibles fresher."],
"ironChest": ["iron chest", "An iron container for storing items and reducing food decay."],
"ornateWoodenChest": ["ornate wooden chest", "A decorative chest used for storing items and preserving perishables."],
"skeletalRemains": ["skeletal remains", "A pile of bones that appear to be stirring."],
"clayKiln": ["clay kiln", "A high-temperature fire enclosure made from clay."],
"litClayKiln": ["lit clay kiln", "A lit clay kiln, ready for firing items."],
"clayCampfire": ["clay campfire", "An organized circle of clay bricks, used to contain a fire."],
"litClayCampfire": ["lit clay campfire", "A lit fire inside an enclosure of clay bricks."],
"clayFurnace": ["clay furnace", "A clay furnace for creating an enclosed high-temperature fire."],
"litClayFurnace": ["lit clay furnace", "A lit clay furnace, ready to be used in production."],
"copperWaterStill": ["copper water still", "A copper water still, ready to be lit to boil and desalinate any water inside."],
"litCopperWaterStill": ["lit copper water still", "A lit copper water still, desalinating water through condensation and evaporation."],
"sandstoneCampfire": ["sandstone campfire", "An organized circle of sandstone, used to contain a fire."],
"litSandstoneCampfire": ["lit sandstone campfire", "A lit fire inside an enclosure of sandstone."],
"sandstoneFurnace": ["sandstone furnace", "A sandstone furnace for creating an enclosed high-temperature fire."],
"litSandstoneFurnace": ["lit sandstone furnace", "A lit sandstone furnace, ready to be used in production."],
"wroughtIronWaterStill": ["wrought iron water still", "A wrought iron water still, ready to be lit to desalinate water."],
"litWroughtIronWaterStill": ["lit wrought iron water still", "A lit wrought iron water still, desalinating any water inside."],
"graniteKiln": ["granite kiln", "A high-temperature fire enclosure made from granite stone."],
"litGraniteKiln": ["lit granite kiln", "A lit granite kiln, ready for firing items."],
"wroughtIronAnvil": ["wrought iron anvil", "A wrought iron anvil, used for blacksmithing with a fire source."],
"ironAnvil": ["iron anvil", "An iron anvil used for metalworking. Used in addition with a fire source."],
"mapleTree": ["maple tree", "A common maple tree, known for its distinctive leaf and seed shape."],
"appleTree": ["apple tree", "A deciduous tree known for its sweet, pomaceous fruit; the apple."],
"spruceTree": ["spruce tree", "A large and robust spruce tree. Known for its whorled branches and conical form."],
"cypressTree": ["cypress tree", "A tall and gangly conifer tree. Although sparse in foliage, it makes up for it with healthy supply of hardwood."],
"coconutTree": ["coconut tree", "A tall palm tree, able to produce life-sustaining coconut fruit when mature."],
"lettuce": ["lettuce", "An edible leafy plant that could almost be mistaken for a weed when growing."],
"potatoPlant": ["potato plant", "Unassuming leaves poking out of the ground, revealing just the tips of edible tubers underneath."],
"carrots": ["carrots", "A grouping of green stalky leaves poking out of the ground, revealing just the tips of their root vegetable below ground."],
"cornStalks": ["corn stalks", "The tall stalks of maize, producing ears of edible sweet kernels."],
"cucumberPlant": ["cucumber plant", "A creeping cucumber vine, known for producing soft, water-rich gourds."],
"tomatoPlant": ["tomato plant", "Nightshade plants that produce large, edible fruit that turn red when ripe."],
"pumpkin": ["pumpkin", "A heavy orange squash, filled with edible fibrous pulp and seeds."],
"sugarCaneStalks": ["sugar cane stalks", "Tall, hardy stalks of sugar cane. Can be gathered for chewing or refining into sugar."],
"wheat": ["wheat", "A long grass, cultivated for its protein-rich cereal grain when dried."],
"copperChest": ["copper chest", "A storage chest made from copper, used to deposit food items for reduced decay, among other uses."],
"copperAnvil": ["copper anvil", "A copper anvil used for blacksmithing. Typically used in addition with a fire source."],
"barkTorchStand": ["bark torch stand", "A bark torch placed in the ground, ready to be lit on fire when needed."],
"litBarkTorchStand": ["lit bark torch stand", "A bark torch stuck in the ground and lit on fire, providing illumination."],
"tallowTorchStand": ["tallow torch stand", "A torch made with rendered animal fat, planted in the ground. Can be lit on fire for illumination."],
"litTallowTorchStand": ["lit tallow torch stand", "A lit tallow torch lodged in the ground, providing light and heat."],
"joshuaTree": ["joshua tree", "A desert tree with a distinctive look that produces leaves suitable for cordage and nutritious fruit."],
"saguaroCactus": ["saguaro cactus", "A tall and hefty cactus plant, known for growing in arid desert regions."],
"aloeVera": ["aloe vera", "A succulent evergreen plant, known for its medicinal and antiseptic properties and its sharpened thick leaves."],
"tallowCandle": ["tallow candle", "A candle molded from tallow, placed in the ground securely."],
"litTallowCandle": ["lit tallow candle", "A lit candle, attached securely to the ground as it releases its light and pleasant tallow smell."],
"cottonBedroll": ["cotton bedroll", "A soft sleeping mattress, sprawled out on the ground. Can be used to sleep or rest very comfortably."],
"featherBedroll": ["feather bedroll", "A bedroll made with feathers and wrapped in fabric. Used for resting and sleeping in comfort on the ground."],
"hammock": ["hammock", "A comfortable place to sleep, although not too sturdy. Crafted by bound cordage and hung off the ground."],
"leafBedroll": ["leaf bedroll", "A placed provisional bed with poor insulation and scratchy leaves, used for sleeping or resting."],
"hitchingPost": ["hitching post", "A sturdy wooden post fastened with a rope. Creatures and animals can be tied to it to restrict their movement."],
"clayWell": ["clay well", "A constructed well made of clay bricks, used to collect water."],
"sandstoneWell": ["sandstone well", "A round enclosure made of sandstone, built and extended deep into the ground to collect water."],
"graniteWell": ["granite well", "A granite-built enclosure used to trap and collect groundwater."],
"ashCementWall": ["ash cement wall", "A wall constructed of ash cement bricks. Great as a recycled resource, but not the strongest material."],
"spruceTreeWithSnow": ["spruce tree with snow", "A large and robust spruce tree, covered in snow."],
"crowberryShrub": ["crowberry shrub", "A low profile shrub, nestled in between rocks and dirt. Known to grow in colder climates."],
"winterberryShrub": ["winterberry shrub", "A species of holly native to northern climates. They look like the type of berries that birds would enjoy."],
"arcticPoppies": ["arctic poppies", "A bight yellow poppy somehow resilient enough to survive in this harsh climate."],
"lockedCopperChest": ["locked copper chest", "A locked copper chest that is too heavy to move. Able to be broken into by force or lockpicked."],
"lockedWroughtIronChest": ["locked wrought iron chest", "An immobile locked wrought iron chest, requiring a lockpick or brute force to open."],
"lockedIronChest": ["locked iron chest", "A locked iron chest that is unable to be moved due to its weight. Can be lockpicked or broken into."],
"lockedOrnateWoodenChest": ["locked ornate chest", "A seemingly quite special locked wooden chest, gilded with gold, and sure to have magnificent contents."],
"tinChest": ["tin chest", "Not much more than a folded piece of tin sheet metal, this chest will still hold a fair number of items for you."],
"tinAnvil": ["tin anvil", "Although it's not the best material for an anvil, it should get the job done, at least for a while."],
"lockedTinChest": ["locked tin chest", "A chest, made from tin with a large keyhole in the center. It appears to be too heavy to pick up or move."],
"bronzeChest": ["bronze chest", "A large bronze chest with amazing storage capacity."],
"bronzeAnvil": ["bronze anvil", "A shaped slab of bronze used for blacksmithing and crafting tools, weapons, and armor. Affixed to a wooden base."],
"lockedBronzeChest": ["locked bronze chest", "A locked chest with a strange and otherworldly key mechanism crafted from bronze. A high lockpicking skill may be required to reveal its contents."],
"iceWall": ["ice wall", "A cold towering wall of ice blocks constructed as a means to protect against the elements."],
"snowWall": ["snow wall", "A densely packed wall of snow to be used in the construction of snow huts."],
"sandstoneAnvil": ["sandstone anvil", "A rudimentary anvil using an ill-advised material for its flattened surface."],
"snowScarecrow": ["snow scarecrow", "A representation of a human figure created with piles of snow, staring menacingly with its dark coal eyes."],
"whitePineTree": ["white pine tree", "A tall and dense coniferous tree with strikingly long and finely serrated needles and thick bark."],
"whitePineTreeWithSnow": ["white pine tree with snow", "A towering pine piled high with freshly packed snow, stressing the branches of the tree."],
"tanglehead": ["tanglehead", "A growing tussock grass with paired spikelets."],
"strawScarecrow": ["straw scarecrow", "An inanimate farmer mannequin that you almost mistake for being real at first glance."],
"cactusScarecrow": ["cactus scarecrow", "A cactus idol of sorts; a scary-looking mass of cactus ribs and spines."],
"papayaTree": ["papaya tree", "A small, sparsely branched papaya tree. Fruit grows at the top of thin stemmed branches, shaded by spirally arranged leaves."],
"palapalai": ["palapalai", "A beautiful fern with long fonds that prefers hot climates with slightly moist and shady conditions."],
"sailboat": ["sailboat", "A large one-man boat. Used to traverse large expanses of water and for travel back to civilization."],
"raft": ["raft", "A small, simple boat; a quicker alternative to swimming. Effective for traversing large expanses of water."],
"bullBoat": ["bull boat", "A boat made with leather and framed with curved wooden poles. Used to traverse water and travel to new locations."],
"setSandstoneDeadfall": ["set sandstone deadfall", "An assembled sandstone deadfall, ready to crush an unsuspecting creature."],
"woodenMinecart": ["wooden minecart", "Using a standard minecart design, this wooden cart is sure to provide a decent ride or make-do container."],
"tinMinecart": ["tin minecart", "A minecart crafted using likely unsuitable soft metal materials for its purpose but still may provide a bit of use."],
"copperMinecart": ["copper minecart", "While copper may not be the most durable, this cart is definitely lighter than its heavier metal counterparts."],
"wroughtIronMinecart": ["wrought iron minecart", "A minecart crafted using wrought iron and put together using axles and wheels and ready to ride."],
"ironMinecart": ["iron minecart", "An iron minecart that can be operated while on tracks below to transport goods more efficiently."],
"bronzeMinecart": ["bronze minecart", "A lustrous minecart forged from bronze and ready to move large amounts of items at will provided the tracks ahead to not contain any creatures."],
"basaltWall": ["basalt wall", "An incredibly solid wall built directly from columns of basalt."],
"setBasaltDeadfall": ["set basalt deadfall", "A trap that relies on an unfortunate creature knocking over the precarious stick, dropping the basalt slab on to it with much force."],
"ironWaterStill": ["iron water still", "A water still crafted with iron, allowing water to be desalinated at very high temperatures."],
"litIronWaterStill": ["lit iron water still", "A lit iron water still; scalding to the touch and ready to produce desalinated water into an attached container."],
"basaltCampfire": ["basalt campfire", "Using a circular pattern of choice basalt stones, this firepit enclosure will be great for keeping the flames where they belong."],
"litBasaltCampfire": ["lit basalt campfire", "The flames dance above the black basalt stones formed in a circular pattern with the basalt campfire."],
"basaltFurnace": ["basalt furnace", "A furnace composed of basalt rocks. Furnaces can be used for a variety of tasks, but none better would be its use in metallurgic endeavors."],
"litBasaltFurnace": ["lit basalt furnace", "A basalt furnace that has been lit and is creating heat for its contents."],
"basaltAnvil": ["basalt anvil", "A flattened anvil surface upon a log. Its basalt composition should be more than adequate for its use."],
"basaltKiln": ["basalt kiln", "A kiln crafted from large and small pieces of basalt. Kilns can be helpful in the production of glass and clay-based items."],
"litBasaltKiln": ["lit basalt kiln", "A lit basalt kiln, producing much heat for the many crafts that you can throw its way."],
"basaltWell": ["basalt well", "As you look down the well, the darkness of the basalt masks the water level, potentially requiring another method of testing its depth."],
"woodenTrackGate": ["wooden track gate", "A wooden gate placed over tracks allowing you through when opened, but will block other creatures when closed."],
"woodenTrackGateOpen": ["open wooden track gate", "An opened wooden gate, allowing all that want to step over the tracks through."],
"cattails": ["cattails", "A reedy marsh plant that can grow in brackish waters or in dampened earth. They feature a unique-looking cylindrical flower filled a cottony mass of seeds."],
"waterLilies": ["water lilies", "A small set of lily pads, bouncing on the water as the murky water undulates with insects and other creatures below."],
"spikerush": ["spikerush", "A bladeless type of grass with thick, woody sheaths and distinctive bulbous and fibrous flowers."],
"woodenBookcase": ["wooden bookcase", "A sturdy set of wooden shelves, used to display books and other written documents."],
"graniteLighthouse": ["granite lighthouse", "Standing tall and proud against the elements, when lit, this granite lighthouse will guide any close seafarer to this location."],
"litGraniteLighthouse": ["lit granite lighthouse", "This granite lighthouse is lit, ready to guide any seafarer to this destination."],
"sandstoneLighthouse": ["sandstone lighthouse", "An unlit sandstone lighthouse; not much more than a large cylindrical wall in this state."],
"litSandstoneLighthouse": ["lit sandstone lighthouse", "A lit lighthouse, crafted from sandstone; the light dancing off of the stone, matching its hue and beckoning sailors hither."],
"clayLighthouse": ["clay lighthouse", "A foreboding lighthouse, obelisk in proportion and crafted from clay bricks."],
"litClayLighthouse": ["lit clay lighthouse", "A fire has been lit in this clay lighthouse, providing guidance to any nearby sailors."],
"basaltLighthouse": ["basalt lighthouse", "A lighthouse crafted from large columns of basalt, stretching far into the sky overhead."],
"litBasaltLighthouse": ["lit basalt lighthouse", "A shining beacon for any wayward mariner crazy enough to traverse these seas."],
"graniteDripstone": ["granite dripstone", "A water desalinating device built with the purpose of placing seawater in the top vessel to filter down into the bottom vessel."],
"sandstoneDripstone": ["sandstone dripstone", "A built dripstone crafted from sandstone to be used for water desalination or purification."],
"basaltDripstone": ["basalt dripstone", "Replicating a natural process, this basalt dripstone can be used to desalinate seawater by pouring water into the top vessel which will slowly filter down."],
"clayDripstone": ["clay dripstone", "Using porous fired clay, this device will allow one to desalinate or purify water by means of filtration."],
"bronzeWaterStill": ["bronze water still", "A water still crafted from bronze, ready to be lit for desalination of seawater."],
"litBronzeWaterStill": ["lit bronze water still", "A lit bronze water still; condensing steam from water, removing salt and other impurities."],
"armorStand": ["armor stand", "An erected armor stand for displaying and quickly changing gear."],
"graniteAltar": ["granite altar", "A precision-crafted granite table for venerating inscrutable deities."],
"woodenWheelbarrow": ["wooden wheelbarrow", "A robust wheelbarrow crafted from wood, making light work of small cargo loads across varied terrain."],
"tinWheelbarrow": ["tin wheelbarrow", "Swift and nimble, this tin wheelbarrow ensures efficient transport of small loads."],
"copperWheelbarrow": ["copper wheelbarrow", "A wheelbarrow with a durable copper build, combining strength and elegance for your hauling needs."],
"wroughtIronWheelbarrow": ["wrought iron wheelbarrow", "Sturdy and unyielding, this wrought iron wheelbarrow can save lots of busywork, carrying medium loads with ease."],
"ironWheelbarrow": ["iron wheelbarrow", "Reliably strong, this iron wheelbarrow stands ready to bear substantial burdens on all your mining or lumberjacking trips."],
"bronzeWheelbarrow": ["bronze wheelbarrow", "An exquisite wheelbarrow cast in bronze, offering both reliability and a touch of refinement for your valuable goods."],
"sandstoneAltar": ["sandstone altar", "A porous sandstone altar used to offer runes and gain deity favor."],
"basaltAltar": ["basalt altar", "Carved from ancient rock, an altar of devotion to call forth deity intervention."],
"clayAltar": ["clay altar", "Shaped from clay bricks, this altar is used to seek deity favor through placed runes."],
"skeletalPirateRemains": ["skeletal pirate remains", "A pile of bones that appear to be stirring."],
"last": ["", ""]
},
"doodadExtra": {
"none": ["", ""],
"woodenBookcase25": ["wooden bookcase with a book or two", ""],
"woodenBookcase50": ["wooden bookcase with some books", ""],
"woodenBookcase75": ["wooden bookcase with many books", ""],
"woodenBookcase100": ["full wooden bookcase of books", ""]
},
"doodadGroup": {
"invalid": "",
"altar": "altar",
"anvil": "anvil",
"dripstone": "dripstone",
"fireSource": "fire source",
"gatheredPlant": "gathered plant",
"hitch": "hitch",
"lightDevice": "light device",
"lighthouse": "lighthouse",
"lightSource": "light source",
"litCampfire": "lit campfire",
"litFurnace": "lit furnace",
"litKiln": "lit kiln",
"litLighthouse": "lit lighthouse",
"litStructure": "lit structure",
"litTorch": "lit torch",
"litWaterStill": "lit water still",
"lockedChest": "locked chest",
"scarecrow": "scarecrow",
"waterStill": "water still",
"well": "well",
"wheelbarrow": "wheelbarrow"
},
"drawnMapTheme": {
"paper": "Paper",
"dark": "Dark"
},
"durabilityLevel": {
"veryDamaged": "on the verge of breaking",
"damaged": "damaged",
"slightlyDamaged": "has signs of wear",
"undamaged": "unscathed"
},
"equipEffect": {
"lightSource": "Light Source",
"telescopy": "Telescopy"
},
"equipSlot": {
"none": "none",
"held": ["held", "held"],
"legs": ["legs", null, "- Equip pants, leggings, greaves, and more to provide defense bonuses for your legs.\n- Equipping to this slot costs a turn."],
"chest": ["chest", null, "- Equip shirts, tunics, breastplates, and more to provide defense bonuses for your upper torso.\n- Equipping to this slot costs a turn."],
"head": ["head", null, "- Equip hats, caps, helmets, and more to provide defense bonuses for your head.\n- Equipping to this slot costs a turn."],
"waist": ["waist", null, "- Equip belts to provide defense bonuses for your midsection.\n- Equipping to this slot costs a turn."],
"feet": ["feet", null, "- Equip shoes, boots, and more to provide defense bonuses for your feet.\n- Items equipped to this slot may be checked against certain forms of damage such as stepping on fire or sharp plants.\n- Equipping to this slot costs a turn."],
"neck": ["neck", null, "- Equip bevors and gorgets provide defense bonuses for your neck area.\n- Equipping to this slot costs a turn."],
"hands": ["hands", null, "- Equip gloves, gauntlets, and more to provide defense bonuses for your hands.\n- Items equipped to this slot may be checked against certain forms of damage such as picking up items from a fire or gathering with hands.\n- Equipping to this slot costs a turn."],
"back": ["back", null, "- Equip pelts, capes, cloaks, and more to provide defense bonuses for your back.\n- Equipping to this slot costs a turn."],
"mainHand": ["main hand", null, "- The item equipped in this slot will be used for combat.\n- When no item is equipped, you will fight with your hands.\n- When both hands are equipped, you can parry incoming attacks.\n- Equipping to this slot does not cost a turn."],
"offHand": ["off hand", null, "- Any held item can be equipped in this slot to provide defensive bonuses or other equip effects.\n- It will not be used to attack except when two dual wield weapons are equipped.\n- When both hands are equipped, you can parry incoming attacks.\n- Equipping to this slot does not cost a turn."],
"dualWield": ["dual wield", "dual wield"]
},
"exhaustionLevel": {
"tired": ["tired", "tiredness", "You are running out of energy."],
"exhausted": ["exhausted", "exhaustion"],
"overexerting": ["overexerting", "overexertion"]
},
"fireStage": {
"extinguished": "The fire is extinguished!",
"embers": "The fire has reduced to embers.",
"almostExtinguished": "The fire is almost extinguished.",
"struggling": "The fire is struggling.",
"thriving": "The fire is thriving.",
"healthy": "The fire is very healthy.",
"raging": "The fire is raging!"
},
"fontStyle": {
"pixel": "Pixel",
"balanced": "Balanced",
"smooth": "Smooth"
},
"gameEndMessage": {
"win": ["You find your way back to civilization and end your journey.", "You sail back and enjoyed a good life with your riches.", "You traveled back to civilization, but is this the end?"],
"dead": ["Your bones lay bleaching, lost to time.", "The end is just the beginning.", "Sadly, no trace of you was ever found."]
},
"gameMode": {
"hardcore": ["Hardcore", "The default and definitive way to play. Death is permanent."],
"casual": ["Casual", "Dying will respawn you in the last place you rested or slept, with your items dropped at the location of your demise. Most creatures are neutral/peaceful unless attacked."],
"challenge": ["Challenge", "Randomized difficulty modifiers and a unique set of quests, intended for quick play sessions. Saving is disabled in this mode. Choose the \"Daily\" option to compete with others or yourself for highscores."],
"custom": ["Custom", "Customize your game, choosing from a large set of difficulty modifiers."]