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Suggestion: A way to include a default emote wheel when exporting modpacks #76

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Cephelo opened this issue Jan 11, 2024 · 9 comments
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@Cephelo
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Cephelo commented Jan 11, 2024

Essentially, your own default emote wheel would be also exported when exporting a modpack via file in the thunderstorm app. Would make it a little easier for non-modpack creators, since apparently people are incapable of looking at the big glaring "Customize" button at the top right of their screen lmao

@Rune580
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Rune580 commented Jan 11, 2024

iirc, r2modman packages your config files with your modpack, we store your emote wheel in the config data. So it should already be doing that? Unless I messed something up.

@ShadowRocks2
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Essentially, your own default emote wheel would be also exported when exporting a modpack via file in the thunderstorm app. Would make it a little easier for non-modpack creators, since apparently people are incapable of looking at the big glaring "Customize" button at the top right of their screen lmao

if you setup a default wheel then make a code to share they will also have those emotes, if you open com.weliveinasociety.CustomEmotesAPI.cfg go to the "No Touch" section, the code under emote wheel set data is the save data for the emote wheel, i tell my friends to copy this before updating our pack if they wanna keep their emotes

@Rune580
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Rune580 commented Jan 11, 2024

Does r2modman not copy config data correctly?

@Rune580 Rune580 added the question Further information is requested label Jan 11, 2024
@ShadowRocks2
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it does copy correctly as far as im aware but if i give a code to update the modpack and try to leave out the config in hopes r2mm wont delete their wheel data, it deletes it anyways, only work around i found was copy paste wheel data, maybe in future a save not in the profile would be dope

@Rune580
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Rune580 commented Jan 11, 2024

Hmm, yeah I see the issue now. Originally we wanted the data to be easily transferable for modpacks, but we didn't realize that doing so would also overwrite them when updating the modpack. We'll have to look into a better solution.

@Hardeh
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Hardeh commented Feb 8, 2024

Please, also add default "random emote" key and "join" key into the config, so it can be synced and be more modpack-friendly. Usually, F key used for quick flashlight in mods, and V for quick walkie-talkie, so right now each player have to manually rebind those keys

@ShadowRocks2
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Please, also add default "random emote" key and "join" key into the config, so it can be synced and be more modpack-friendly. Usually, F key used for quick flashlight in mods, and V for quick walkie-talkie, so right now each player have to manually rebind those keys

BepInEx\config\controls\com.weliveinasociety.CustomEmotesAPI.EmotesInputSettings.json is the config file for that

@Rune580
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Rune580 commented Feb 9, 2024

The keys can be changed in-game in the rebind settings.

@ShadowRocks2
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they meant include changed keys in a modpack, which it does if you also keep com.weliveinasociety.CustomEmotesAPI.EmotesInputSettings.json in the controls config

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