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make.ps1
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make.ps1
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####### The starting point for the script is the bottom #######
###############################################################
########################## FUNCTIONS ##########################
###############################################################
function All-Command
{
If (!(Test-Path "*.sln"))
{
return
}
if ((CheckForDotnet) -eq 1)
{
return
}
dotnet build -c Release --nologo -p:TargetPlatform=win-x64 -p:EnforceCodeStyleInBuild=true -p:GenerateDocumentationFile=true
if ($lastexitcode -ne 0)
{
Write-Host "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game." -ForegroundColor Red
}
else
{
Write-Host "Build succeeded." -ForegroundColor Green
}
}
function Clean-Command
{
If (!(Test-Path "*.sln"))
{
return
}
if ((CheckForDotnet) -eq 1)
{
return
}
dotnet clean /nologo
Remove-Item ./*/obj -Recurse -ErrorAction Ignore
Remove-Item env:ENGINE_DIRECTORY/bin -Recurse -ErrorAction Ignore
Remove-Item env:ENGINE_DIRECTORY/*/obj -Recurse -ErrorAction Ignore
Write-Host "Clean complete." -ForegroundColor Green
}
function Version-Command
{
if ($command.Length -gt 1)
{
$version = $command[1]
}
elseif (Get-Command 'git' -ErrorAction SilentlyContinue)
{
$gitRepo = git rev-parse --is-inside-work-tree
if ($gitRepo)
{
$version = git name-rev --name-only --tags --no-undefined HEAD 2>$null
if ($version -eq $null)
{
$version = "git-" + (git rev-parse --short HEAD)
}
}
else
{
Write-Host "Not a git repository. The version will remain unchanged." -ForegroundColor Red
}
}
else
{
Write-Host "Unable to locate Git. The version will remain unchanged." -ForegroundColor Red
}
if ($version -ne $null)
{
$mod = "mods/" + $modID + "/mod.yaml"
$replacement = (gc $mod) -Replace "Version:.*", ("Version: {0}" -f $version)
sc $mod $replacement
$prefix = $(gc $mod) | Where { $_.ToString().EndsWith(": User") }
if ($prefix -and $prefix.LastIndexOf("/") -ne -1)
{
$prefix = $prefix.Substring(0, $prefix.LastIndexOf("/"))
}
$replacement = (gc $mod) -Replace ".*: User", ("{0}/{1}: User" -f $prefix, $version)
sc $mod $replacement
Write-Host ("Version strings set to '{0}'." -f $version)
}
}
function Test-Command
{
if ((CheckForUtility) -eq 1)
{
return
}
Write-Host "Testing $modID mod MiniYAML..." -ForegroundColor Cyan
InvokeCommand "$utilityPath $modID --check-yaml"
InvokeCommand "$utilityPath $modID --check-missing-sprites"
}
function Check-Command
{
If (!(Test-Path "*.sln"))
{
Write-Host "No custom solution file found. Skipping static code checks." -ForegroundColor Cyan
return
}
Write-Host "Compiling in debug configuration..." -ForegroundColor Cyan
dotnet build -c Debug --nologo -p:TargetPlatform=win-x64
if ($lastexitcode -ne 0)
{
Write-Host "Build failed." -ForegroundColor Red
}
if ((CheckForUtility) -eq 0)
{
Write-Host "Checking for explicit interface violations..." -ForegroundColor Cyan
InvokeCommand "$utilityPath $modID --check-explicit-interfaces"
Write-Host "Checking for incorrect conditional trait interface overrides..." -ForegroundColor Cyan
InvokeCommand "$utilityPath $modID --check-conditional-trait-interface-overrides"
}
}
function Check-Scripts-Command
{
if ((Get-Command "luac.exe" -ErrorAction SilentlyContinue) -ne $null)
{
Write-Host "Testing Lua scripts..." -ForegroundColor Cyan
foreach ($script in ls "mods/*/maps/*/*.lua")
{
luac -p $script
}
foreach ($script in ls "mods/*/scripts/*.lua")
{
luac -p $script
}
Write-Host "Check completed!" -ForegroundColor Green
}
else
{
Write-Host "luac.exe could not be found. Please install Lua." -ForegroundColor Red
}
}
function CheckForUtility
{
if (Test-Path $utilityPath)
{
return 0
}
Write-Host "OpenRA.Utility.exe could not be found. Build the project first using the `"all`" command." -ForegroundColor Red
return 1
}
function CheckForDotnet
{
if ((Get-Command "dotnet" -ErrorAction SilentlyContinue) -eq $null)
{
Write-Host "The 'dotnet' tool is required to compile OpenHV. Please install the .NET 5.0 SDK and try again. https://dotnet.microsoft.com/download/dotnet/5.0" -ForegroundColor Red
return 1
}
return 0
}
function WaitForInput
{
echo "Press enter to continue."
while ($true)
{
if ([System.Console]::KeyAvailable)
{
exit
}
Start-Sleep -Milliseconds 50
}
}
function ReadConfigLine($line, $name)
{
$prefix = $name + '='
if ($line.StartsWith($prefix))
{
[Environment]::SetEnvironmentVariable($name, $line.Replace($prefix, '').Replace('"', ''))
}
}
function ParseConfigFile($fileName)
{
$names = @("MOD_ID", "ENGINE_VERSION", "AUTOMATIC_ENGINE_MANAGEMENT", "AUTOMATIC_ENGINE_SOURCE",
"AUTOMATIC_ENGINE_EXTRACT_DIRECTORY", "AUTOMATIC_ENGINE_TEMP_ARCHIVE_NAME", "ENGINE_DIRECTORY")
$reader = [System.IO.File]::OpenText($fileName)
while($null -ne ($line = $reader.ReadLine()))
{
foreach ($name in $names)
{
ReadConfigLine $line $name
}
}
$reader.Close()
$missing = @()
foreach ($name in $names)
{
if (!([System.Environment]::GetEnvironmentVariable($name)))
{
$missing += $name
}
}
if ($missing)
{
echo "Required mod.config variables are missing:"
foreach ($m in $missing)
{
echo " $m"
}
echo "Repair your mod.config (or user.config) and try again."
WaitForInput
exit
}
}
function InvokeCommand
{
param($expression)
# $? is the return value of the called expression
# Invoke-Expression itself will always succeed, even if the invoked expression fails
# So temporarily store the return value in $success
$expression += '; $success = $?'
Invoke-Expression $expression
if ($success -eq $False)
{
exit 1
}
}
###############################################################
############################ Main #############################
###############################################################
if ($PSVersionTable.PSVersion.Major -clt 3)
{
echo "The makefile requires PowerShell version 3 or higher."
echo "Please download and install the latest Windows Management Framework version from Microsoft."
WaitForInput
}
if ($args.Length -eq 0)
{
echo "Command list:"
echo ""
echo " all Builds the game, its development tools and the mod dlls."
echo " version Sets the version strings for all mods to the latest"
echo " version for the current Git branch."
echo " clean Removes all built and copied files."
echo " from the mods and the engine directories."
echo " test Tests the mod's MiniYAML for errors."
echo " check Checks .cs files for StyleCop violations."
echo " check-scripts Checks .lua files for syntax errors."
echo ""
$command = (Read-Host "Enter command").Split(' ', 2)
}
else
{
$command = $args
}
# Set the working directory for our IO methods
$templateDir = $pwd.Path
[System.IO.Directory]::SetCurrentDirectory($templateDir)
# Load the environment variables from the config file
# and get the mod ID from the local environment variable
ParseConfigFile "mod.config"
if (Test-Path "user.config")
{
ParseConfigFile "user.config"
}
$modID = $env:MOD_ID
$env:MOD_SEARCH_PATHS = (Get-Item -Path ".\" -Verbose).FullName + "\mods,./mods"
$env:ENGINE_DIR = ".."
# Fetch the engine if required
if ($command -eq "all" -or $command -eq "clean" -or $command -eq "check")
{
$versionFile = $env:ENGINE_DIRECTORY + "/VERSION"
$currentEngine = ""
if (Test-Path $versionFile)
{
$reader = [System.IO.File]::OpenText($versionFile)
$currentEngine = $reader.ReadLine()
$reader.Close()
}
if ($currentEngine -ne "" -and $currentEngine -eq $env:ENGINE_VERSION)
{
cd $env:ENGINE_DIRECTORY
Invoke-Expression ".\make.cmd $command"
echo ""
cd $templateDir
}
elseif ($env:AUTOMATIC_ENGINE_MANAGEMENT -ne "True")
{
echo "Automatic engine management is disabled."
echo "Please manually update the engine to version $env:ENGINE_VERSION."
WaitForInput
}
else
{
echo "OpenRA engine version $env:ENGINE_VERSION is required."
if (Test-Path $env:ENGINE_DIRECTORY)
{
if ($currentEngine -ne "")
{
echo "Deleting engine version $currentEngine."
}
else
{
echo "Deleting existing engine (unknown version)."
}
rm $env:ENGINE_DIRECTORY -r
}
echo "Downloading engine..."
if (Test-Path $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY)
{
rm $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY -r
}
$url = $env:AUTOMATIC_ENGINE_SOURCE
$url = $url.Replace("$", "").Replace("{ENGINE_VERSION}", $env:ENGINE_VERSION)
mkdir $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY > $null
$dlPath = Join-Path $pwd (Split-Path -leaf $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY)
$dlPath = Join-Path $dlPath (Split-Path -leaf $env:AUTOMATIC_ENGINE_TEMP_ARCHIVE_NAME)
$client = new-object System.Net.WebClient
[Net.ServicePointManager]::SecurityProtocol = 'Tls12'
$client.DownloadFile($url, $dlPath)
Add-Type -assembly "system.io.compression.filesystem"
[io.compression.zipfile]::ExtractToDirectory($dlPath, $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY)
rm $dlPath
$extractedDir = Get-ChildItem $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY -Recurse | ?{ $_.PSIsContainer } | Select-Object -First 1
Move-Item $extractedDir.FullName -Destination $templateDir
Rename-Item $extractedDir.Name (Split-Path -leaf $env:ENGINE_DIRECTORY)
rm $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY -r
cd $env:ENGINE_DIRECTORY
Invoke-Expression ".\make.cmd version $env:ENGINE_VERSION"
Invoke-Expression ".\make.cmd $command"
echo ""
cd $templateDir
}
}
$utilityPath = $env:ENGINE_DIRECTORY + "/bin/OpenRA.Utility.exe"
$execute = $command
if ($command.Length -gt 1)
{
$execute = $command[0]
}
switch ($execute)
{
"all" { All-Command }
"version" { Version-Command }
"clean" { Clean-Command }
"test" { Test-Command }
"check" { Check-Command }
"check-scripts" { Check-Scripts-Command }
Default { echo ("Invalid command '{0}'" -f $command) }
}
# In case the script was called without any parameters we keep the window open
if ($args.Length -eq 0)
{
WaitForInput
}