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No music #1
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This port is far from complete and needs quite a bit more work before I can get the music running. It's not a massive priority right now. |
Okay, well good work anywho! I think this is my preferred port for prboom on 3DS. It would also be nice to be able to choose between WADs. |
Might I make a suggestion along these lines? Use external digital audio (maybe compression is possible even? But even uncompressed WAV probably isn't too bad on most people's cards) instead of attempting to implement a full blown software MIDI synthesizer. This should be less work and this allows for people to use different versions of the audio including those more as intended (the artists didn't really write the game's music with the Adlib/Soundblaster's OPL synthesizer in mind) and various different versions (such as the PS1 version's "music" which some find to be very dark and atmospheric giving the game an interesting feel.) A lot of Doom ports including perhaps whatever your code is based on do have the methods to do this already implemented in their code, so you don't really have to rewrite anything from scratch so much as just implement the system-specific means of doing so. |
There is no music as far as I can tell. Not sure if this was intentional or what, but it'd be nice to have the Doom music! That's such a huge part of the game.
Thanks!
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