@@ -110,8 +110,8 @@ static stock
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if (! SSCANF_g_sPlayers{i})
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{
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new
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- name[MAX_PLAYER_NAME];
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- GetPlayerName (i, name, sizeof (name));
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+ name[MAX_PLAYER_NAME + 1 ];
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+ GetPlayerName (i, name, sizeof (name));
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// We have no way to know if they are an NPC or not!
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SSCANF_Join (i, name, 0 );
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SSCANF_g_sPlayers{i} = 1 ;
@@ -140,21 +140,21 @@ static stock
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public OnFilterScriptInit ()
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{
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new
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- name[MAX_PLAYER_NAME];
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-
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+ name[MAX_PLAYER_NAME + 1 ];
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+
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SSCANF_Init (GetMaxPlayers (), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
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SSCANF_gInit = true ;
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-
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+
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// Check if there are any players that aren't initialized.
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for (new i = 0 ; i < MAX_PLAYERS; i ++ )
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{
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if (IsPlayerConnected (i) && ! SSCANF_IsConnected (i))
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{
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- GetPlayerName (i, name, MAX_PLAYER_NAME );
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+ GetPlayerName (i, name, sizeof (name) );
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SSCANF_Join (i, name, IsPlayerNPC (i));
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}
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}
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-
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+
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#if defined SSCANF_OnFilterScriptInit
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SSCANF_OnFilterScriptInit ();
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#endif
@@ -184,17 +184,17 @@ static stock
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if (! SSCANF_gInit)
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{
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new
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- name[MAX_PLAYER_NAME];
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-
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+ name[MAX_PLAYER_NAME + 1 ];
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+
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SSCANF_Init (GetMaxPlayers (), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
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SSCANF_gInit = true ;
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-
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+
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// Check if there are any players that aren't initialized.
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for (new i = 0 ; i < MAX_PLAYERS; i ++ )
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{
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if (IsPlayerConnected (i) && ! SSCANF_IsConnected (i))
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{
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- GetPlayerName (i, name, MAX_PLAYER_NAME );
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+ GetPlayerName (i, name, sizeof (name) );
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SSCANF_Join (i, name, IsPlayerNPC (i));
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}
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}
@@ -227,8 +227,8 @@ static stock
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public OnPlayerConnect (playerid)
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{
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new
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- name[MAX_PLAYER_NAME];
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- GetPlayerName (playerid, name, sizeof (name));
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+ name[MAX_PLAYER_NAME + 1 ];
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+ GetPlayerName (playerid, name, sizeof (name));
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SSCANF_Join (playerid, name, IsPlayerNPC (playerid));
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#if defined SSCANF_OnPlayerConnect
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SSCANF_OnPlayerConnect (playerid);
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