Dispatcher pattern:
The dispatcher pattern is a method for scheduling (or dispatching) code for execution from a worker-thread to the main-thread. In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object, and accessible for all its methods (member functions). In class-based languages, these are distinguished into two types. If there is only one copy of the variable shared with all instances of the class, it is called a class variable or static member variable. Iff each instance of the class has its own copy of the variable, the variable is called an instance variable.
In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object and accessible for all its methods (member functions). In class-based languages, these are distinguished into two types. If there is only one copy of the variable shared with all instances of the class, it is called a class variable or static member variable. If each instance of the class has its own copy of the variable, the variable is called an instance variable.
In mathematics, the quaternions are a number system that extends the complex numbers. In Unity, Quaternions are used to represent rotations.
Unity’s Prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable Asset. The Prefab Asset acts as a template from which you can create new Prefab instances in the Scene. Read more.\