<!DOCTYPE html>
<html>
<head>
<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
</head>
<body>
<a-scene>
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
</body>
</html>
Primitives are similar to prefabs in Unity. They abstract the core entity-component API to:
- Pre-compose useful components together with prescribed defaults
- Act as a shorthand for complex-but-common types of entities (e.g.,
<a-sky>
) - Provide a familiar interface for beginners since A-Frame takes HTML in a new direction
You can see the resulting page on Glitch
{% embed url="https://glitch.com/~aframe" %} Basic Aframe scene on Glitch {% endembed %}