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camera.h
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#ifndef RAYTRACING_DEV_CAMERA_H
#define RAYTRACING_DEV_CAMERA_H
#include "rtweekend.h"
class camera {
public:
camera() {
lower_left_corner = vec3(-2.0,-1.0,-1.0);
horizontal = vec3(4.0,0.0,0.0);
vertical = vec3(0.0,2.0,0.0);
origin = vec3(0.0,0.0,0.0);
}
camera(vec3 lookfrom, vec3 lookat, vec3 vup,
double vfov, double aspect, double aperture, double focus_dist, double t0 = 0, double t1 = 0) { // top to bottom, in degress
origin = lookfrom;
lens_radius = aperture / 2;
auto theta = degree_to_radians(vfov);
auto half_height = tan(theta / 2);
auto half_width = aspect * half_height;
time0 = t0;
time1 = t1;
w = unit_vector(lookfrom - lookat);
u = unit_vector(cross(vup, w));
v = cross(w, u);
lower_left_corner = origin
- half_width * focus_dist * u
- half_height * focus_dist * v
- focus_dist * w;
horizontal = 2 * half_width * focus_dist * u;
vertical = 2 * half_height * focus_dist * v;
}
ray get_ray(double s, double t) {
vec3 rd = lens_radius * random_in_unit_disk();
vec3 offset = u * rd.x() + v * rd.y();
return ray(
origin + offset,
lower_left_corner + s * horizontal + t * vertical - origin - offset,
random_double(time0, time1)
);
}
public:
vec3 origin;
vec3 lower_left_corner;
vec3 horizontal;
vec3 vertical;
vec3 u, v, w;
double lens_radius;
double time0, time1; // shutter open/close times
};
#endif //RAYTRACING_DEV_CAMERA_H