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skiplist.cpp
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#include "skiplist.h"
#include "SSTable.h"
#include "MurmurHash3.h"
Skiplist::Skiplist()
{
head = new Node(0, "header");
}
Skiplist::~Skiplist()
{
clear();
}
void Skiplist::insert(uint64_t key, string val)
{
vector<Node *> pathList; //从上至下记录搜索路径
bool existFlag = false; //该key对应的节点已经存在?
Node *p = head;
while (p)
{
while (p->right && p->right->key < key)
{
p = p->right;
}
if (p->right && p->right->key == key)
{ //如果查找到已经存在
p->right->val = val; //覆盖其val
existFlag = true; //修改existFlag为true
}
pathList.push_back(p);
p = p->down;
}
if (existFlag)
return; //该key对应的节点已经存在,且值已经覆盖完毕,可以直接return
bool insertUp = true;
Node *downNode = nullptr;
while (insertUp && pathList.size() > 0)
{ //从下至上搜索路径回溯,50%概率
Node *insertNode = pathList.back();
pathList.pop_back();
insertNode->right = new Node(key, val, insertNode->right, downNode); //add新结点
downNode = insertNode->right; //把新结点赋值为downNode
insertUp = (rand() & 1);
}
if (insertUp)
{ //插入新的头结点,加层
Node *oldHead = head;
head = new Node(0, "header");
head->right = new Node(key, val, nullptr, downNode);
head->down = oldHead;
}
}
string Skiplist::getValue(uint64_t key)
{
Node *p = findNode(key);
if (p)
{
return p->val;
}
else
{
return "";
}
}
Node *Skiplist::findNode(uint64_t key)
{
Node *p = head;
while (p)
{
while (p->right && p->right->key < key)
{
p = p->right;
}
if (p->right && p->right->key == key)
return p->right;
p = p->down;
}
return nullptr;
}
bool Skiplist::remove(uint64_t key)
{
Node *p = head, *tmp = nullptr;
bool flag = false;
while (p)
{
while (p->right && p->right->key < key)
{
p = p->right;
}
if (p->right && p->right->key == key)
{
tmp = p->right;
p->right = tmp->right;
delete tmp;
flag = true;
if (p == head && p->right == nullptr && p->down != nullptr) //最高层为空,且head不在最底层,删除该层
{
tmp = head;
head = head->down;
delete tmp;
p = head;
continue;
}
}
p = p->down;
}
return flag;
}
void Skiplist::clear()
{
Node *curr = head, *tmp = nullptr;
while (true)
{
while (curr->right)
{
tmp = curr->right;
curr->right = tmp->right;
delete tmp;
}
if (curr->down == nullptr) //最后会留一个head
{
break;
}
tmp = curr;
curr = curr->down;
delete tmp;
}
head = curr;
}
uint64_t Skiplist::size()
{
uint64_t result = 0;
Node *p = head;
while (p && p->down)
{
p = p->down;
}
while (p && p->right)
{
p = p->right;
result++;
}
return result;
}
int Skiplist::dataSize()
{
int result = 0;
Node *p = head;
while (p->down)
{
p = p->down;
}
while (p->right)
{
result += p->right->val.size() + 1;
p = p->right;
}
return result;
}
uint64_t Skiplist::getMaxKey()
{
uint64_t maxKey = 0;
Node *p = head;
while (p->down)
{
p = p->down;
}
while (p->right)
{
p = p->right;
}
maxKey = p->key;
return maxKey;
}
uint64_t Skiplist::getMinKey()
{
uint64_t minKey = 0;
Node *p = head;
while (p->down)
{
p = p->down;
}
if (p->right)
{
p = p->right;
}
minKey = p->key;
return minKey;
}
vector<bool> Skiplist::genBFVector()
{
vector<bool> result(BFSIZE, 0);
Node *p = head;
while (p->down)
{
p = p->down;
}
while (p->right)
{
unsigned int hash[4] = {0};
MurmurHash3_x64_128(&(p->right->key), sizeof(p->right->key), 1, hash);
for (size_t i = 0; i < 4; i++)
{
result[hash[i] % BFSIZE] = 1;
}
p = p->right;
}
return result;
}
Node *Skiplist::getLowestHead()
{
Node *p = head;
while (p->down)
{
p = p->down;
}
return p;
}