diff --git a/resources/managed_materials/managed_mats_vehicles.material b/resources/managed_materials/managed_mats_vehicles.material index 1f4b6a755a..eb6b80db49 100644 --- a/resources/managed_materials/managed_mats_vehicles.material +++ b/resources/managed_materials/managed_mats_vehicles.material @@ -8,6 +8,7 @@ material managed/flexmesh_standard/simple //Texture is rendred here pass BaseRender { + depth_bias -20 texture_unit Diffuse_Map { texture_alias unknown.dds @@ -23,6 +24,7 @@ material managed/flexmesh_standard/damageonly //Texture is rendred here pass BaseRender { + depth_bias -20 diffuse vertexcolour texture_unit Diffuse_Map { @@ -46,6 +48,7 @@ material managed/flexmesh_standard/specularonly //Texture is rendred here pass BaseRender { + depth_bias -20 texture_unit Diffuse_Map { texture_alias unknown.dds @@ -65,6 +68,7 @@ material managed/flexmesh_standard/speculardamage //Texture is rendred here pass BaseRender { + depth_bias -20 diffuse vertexcolour texture_unit Diffuse_Map { @@ -91,6 +95,7 @@ material managed/mesh_standard/simple //Texture is rendred here pass BaseRender { + depth_bias -20 texture_unit Diffuse_Map { texture_alias unknown.dds @@ -106,6 +111,7 @@ material managed/mesh_standard/specular //Texture is rendred here pass BaseRender { + depth_bias -20 texture_unit Diffuse_Map { texture_alias unknown.dds diff --git a/resources/managed_materials/shadows/pssm/on/shadows.material b/resources/managed_materials/shadows/pssm/on/shadows.material index 12657c8409..414d8db0dd 100644 --- a/resources/managed_materials/shadows/pssm/on/shadows.material +++ b/resources/managed_materials/shadows/pssm/on/shadows.material @@ -2,7 +2,6 @@ abstract technique Shadows/managed/base_receiver { pass BaseRender { - depth_bias -20 ambient 1 1 1 1 diffuse 1 1 1 1 diff --git a/resources/materials/character.material b/resources/materials/character.material index 31fc3376a6..8baeae2139 100644 --- a/resources/materials/character.material +++ b/resources/materials/character.material @@ -6,6 +6,7 @@ material tracks/character: RoR/Managed_Mats/Base { pass BaseRender { + depth_bias -20 texture_unit Diffuse_Map 1 { texture character.dds