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This repository has been archived by the owner on May 22, 2020. It is now read-only.
The terrain node could inherit Spatial, making it more straightforward to find and transform in the scene.
This must be profiled because there are lots of meshes under it.
The text was updated successfully, but these errors were encountered:
I'm not working on it at the moment. Both because I have other projects in progress, and also because I feel a GDScript terrain plugin such as this one hits limitations too quickly due to the slowness of GDScript, and it also hits my motivation to improve it (while a C++ module would be perfect). Some things are still doable though.
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The terrain node could inherit Spatial, making it more straightforward to find and transform in the scene.
This must be profiled because there are lots of meshes under it.
The text was updated successfully, but these errors were encountered: