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Shader Editor / Brush Menu collision #8

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ghost opened this issue Sep 11, 2016 · 3 comments
Open

Shader Editor / Brush Menu collision #8

ghost opened this issue Sep 11, 2016 · 3 comments

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@ghost
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ghost commented Sep 11, 2016

Issue?
Having them open at the same time nets this.

-sneaking this here-
Also I wanted to ask certain questions that are not precisely issues, where would you like me to ask them (if I may)? For example, about extending the terrain.

@Zylann
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Zylann commented Sep 11, 2016

Holy cow. Looks like Godot isn't sending any event when the currently edited object is not the terrain. I asked why in this issue, but now I see what kind of trouble it causes.
I don't know how to fix this currently, I'll open an issue on Godot. As a workaround, you may want to deselect the terrain node.

@Zylann
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Zylann commented Sep 11, 2016

About other questions:
you can ask them on this forum topic I just created: https://godotdevelopers.org/forum/discussion/17427/terrain-plugin?new=1
Or on Q&A by tagging your question "Terrain plugin".

@Zylann
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Zylann commented Sep 11, 2016

Fixed in 12848d3

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