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It's possible to squeeze one pixel out of each menu item height. This reduces the space before each item, and ends up with the highlighting looking bottom-heavy, due to descenders:
Tweaking the highlight rect a bit gives this, which I think is acceptable:
Based on the way MGTK calculates and draws menus, making the spacers smaller than regular items would be significant work, so that's not gonna happen.
Would it be possible to make the spacing of the menu items and menu item dividers have less vertical whitespace?
I'm comparing a2d to Catalyst:
It seems more readable to my eyes in the Catalyst version in the menu. The items are not so spread out.
Also, I imagine if there were less drawn whitespace, it would draw/erase faster.
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