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Channel physics loop if possible #29

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eelstork opened this issue May 2, 2021 · 0 comments
Open

Channel physics loop if possible #29

eelstork opened this issue May 2, 2021 · 0 comments
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enhancement New feature or request

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@eelstork
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eelstork commented May 2, 2021

Currently prolog is collating traces on a per game frame basis.
When code is running in the physics/fixed update loop, this causes confusion and visual artifacts in the output.

@eelstork eelstork added the enhancement New feature or request label May 2, 2021
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