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matcher.go
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package GoBot
import (
"strings"
)
// - `?` matches exactly one occurrence of any character.
// - `*` matches arbitrary many (including zero) occurrences of any character.
type GoBotMatch struct {
pattern []state
}
type state struct {
NextChar *rune
HasWildcard bool
}
func (w *GoBotMatch) String() string {
var sb strings.Builder
for _, p := range w.pattern {
if p.NextChar == nil {
break
}
sb.WriteString(string(*p.NextChar))
}
return sb.String()
}
func NewMatch(pattern string) *GoBotMatch {
simplified := make([]state, 0, len(pattern))
prevWasStar := false
for _, currentChar := range pattern {
copyCurrentChar := currentChar
if currentChar == '*' {
prevWasStar = true
} else {
s := state{
NextChar: ©CurrentChar,
HasWildcard: prevWasStar,
}
simplified = append(simplified, s)
prevWasStar = false
}
}
if len(pattern) > 0 {
final := state{
NextChar: nil,
HasWildcard: prevWasStar,
}
simplified = append(simplified, final)
}
return &GoBotMatch{
pattern: simplified,
}
}
// Matches indicates whether the matcher finds a match in the input string.
func (w *GoBotMatch) Matches(input string) bool {
if len(w.pattern) == 0 {
return false
}
patternIdx := 0
for _, inputChar := range input {
if patternIdx > len(w.pattern) {
return false
}
p := w.pattern[patternIdx]
if p.NextChar != nil && (*p.NextChar == '?' || *p.NextChar == inputChar) {
patternIdx += 1
} else if p.HasWildcard {
if p.NextChar == nil {
return true
}
} else {
// Go back to last state with wildcard
for {
pattern := w.pattern[patternIdx]
if pattern.HasWildcard {
if pattern.NextChar != nil && (*pattern.NextChar == '?' || *pattern.NextChar == inputChar) {
patternIdx += 1
}
break
}
if patternIdx == 0 {
return false
}
patternIdx -= 1
}
}
}
return w.pattern[patternIdx].NextChar == nil
}