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resurrect.inc
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/**
* ==============================================================================
* Resurrection - Arena Team Fortress 2 Mod
* Copyright (C) 2014 Alex Kowald
* ==============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined _resurrect_included
#endinput
#endif
#define _resurrect_included
/*********************************************************
* Enables or disables the mod. This will take effect when the round starts.
* So when the map changes, this will be false until the first round begins.
*
* @param bEnabled True to turn on, false otherwise
* @return None
*********************************************************/
native Resurrect_Enable(bool:bEnabled);
/*********************************************************
* Returns if the mod is running for the current round.
*
* @return True if running, false otherwise
*********************************************************/
native bool:Resurrect_IsRunning();
public SharedPlugin:__pl_resurrect =
{
name = "resurrect",
file = "resurrect.smx",
#if defined REQUIRE_PLUGIN
required=1,
#else
required=0,
#endif
};
#if !defined REQUIRE_PLUGIN
public __pl_resurrect_SetNTVOptional()
{
MarkNativeAsOptional("Resurrect_Enable");
MarkNativeAsOptional("Resurrect_IsRunning");
}
#endif