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forceLoadRadius only in worlds connected to 'active' worlds #3

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leth opened this issue Sep 29, 2011 · 2 comments
Open

forceLoadRadius only in worlds connected to 'active' worlds #3

leth opened this issue Sep 29, 2011 · 2 comments

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@leth
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leth commented Sep 29, 2011

I had an idea for an optimisation:

The behaviour of forceLoadRadius could be modified to only keep the chunks loaded around portal pairs which are connected to a world with at least one online player.

@akrieger
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akrieger commented Oct 1, 2011

Makes for a sucky experience if you only have one player online. I'm not sure what the behavior of bukkit is wrt. unloading worlds when there aren't any players in it anyway.

@leth
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leth commented Oct 1, 2011

Feel free to close this if you don't think it's needed.

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