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Real-Time Fluid Dynamics for Games

References

  • Announce in comp.lang.python: many years ago I ported to Python the following real-time fluid dynamics solver.

  • Original paper by Jos Stam, Real-Time Fluid Dynamics for Games (Proceedings of the Game Developer Conference, March 2003). Parts of author's Jos Stam work are also protected under U. S. patent #6,266,071 B1 [Patent].

  • More recently in JavaScript Navier Stokes Fluid Simulation on HTML5 Canvas.

  • Latest js resource (July 2022) about Stable Fluids