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bootmain.c
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bootmain.c
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// Boot loader.
//
// Part of the boot sector, along with bootasm.S, which calls bootmain().
// bootasm.S has put the processor into protected 32-bit mode.
// bootmain() loads an ELF kernel image from the disk starting at
// sector 1 and then jumps to the kernel entry routine.
#include "types.h"
#include "elf.h"
#include "x86.h"
#include "memlayout.h"
#define SECTSIZE 512
void readseg (uchar *, uint, uint);
void
bootmain (void)
{
struct elfhdr *elf;
struct proghdr *ph, *eph;
void (*entry) (void);
uchar *pa;
elf = (struct elfhdr *) 0x10000; // scratch space
// Read 1st page off disk
readseg ((uchar *) elf, 4096, 0);
// Is this an ELF executable?
if (elf->magic != ELF_MAGIC)
return; // let bootasm.S handle error
// Load each program segment (ignores ph flags).
ph = (struct proghdr *) ((uchar *) elf + elf->phoff);
eph = ph + elf->phnum;
for (; ph < eph; ph++)
{
pa = (uchar *) ph->paddr;
readseg (pa, ph->filesz, ph->off);
if (ph->memsz > ph->filesz)
stosb (pa + ph->filesz, 0, ph->memsz - ph->filesz);
}
// Call the entry point from the ELF header.
// Does not return!
entry = (void (*)(void)) (elf->entry);
entry ();
}
void
waitdisk (void)
{
// Wait for disk ready.
while ((inb (0x1F7) & 0xC0) != 0x40)
;
}
// Read a single sector at offset into dst.
void
readsect (void *dst, uint offset)
{
// Issue command.
waitdisk ();
outb (0x1F2, 1); // count = 1
outb (0x1F3, offset);
outb (0x1F4, offset >> 8);
outb (0x1F5, offset >> 16);
outb (0x1F6, (offset >> 24) | 0xE0);
outb (0x1F7, 0x20); // cmd 0x20 - read sectors
// Read data.
waitdisk ();
insl (0x1F0, dst, SECTSIZE / 4);
}
// Read 'count' bytes at 'offset' from kernel into physical address 'pa'.
// Might copy more than asked.
void
readseg (uchar * pa, uint count, uint offset)
{
uchar *epa;
epa = pa + count;
// Round down to sector boundary.
pa -= offset % SECTSIZE;
// Translate from bytes to sectors; kernel starts at sector 1.
offset = (offset / SECTSIZE) + 1;
// If this is too slow, we could read lots of sectors at a time.
// We'd write more to memory than asked, but it doesn't matter --
// we load in increasing order.
for (; pa < epa; pa += SECTSIZE, offset++)
readsect (pa, offset);
}