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index.js
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import * as me from './lib/melonjs.module.js';
import { BattleScreen } from "./js/screens/battle.js";
import EndScreen from './js/screens/placeholderEnd.js';
import OverworldScreen from "./js/screens/overworld.js";
import TitleScreen from "./js/screens/title.js";
import DataManifest from "./js/resources.js";
import EnemySpawn from "./js/entities/overworld/enemySpawn.js";
import Player from "./js/entities/player.js";
import OverworldPlayer from "./js/entities/overworld/owPlayer.js";
me.device.onReady(function() {
gameController.onload();
});
var gameController = {
// constant states for the game
STATE_BATTLE : me.state.USER << 1,
STATE_OVERWORLD : me.state.USER << 2,
STATE_END : me.state.USER << 3,
onload: function () {
if (!me.video.init(1040, 780, {
parent : "screen",
scale : "auto",
renderer : me.video.AUTO
})) {
alert("Your browser does not support HTML5 canvas.");
return;
}
me.audio.init("wav");
me.loader.preload(DataManifest, () => {
me.pool.register("EntPlayer", OverworldPlayer);
me.pool.register("EntEnemySpawn", EnemySpawn);
this.texture = new me.TextureAtlas([
me.loader.getJSON("UI_Assets-0"),
me.loader.getJSON("UI_Assets-1"),
me.loader.getJSON("UI_Assets-2"),
me.loader.getJSON("player"),
me.loader.getJSON("player-run"),
]);
me.state.transition("fade", "#FFFFFF", 250);
me.state.set(this.STATE_BATTLE, new BattleScreen());
me.state.set(this.TITLE, new TitleScreen());
me.state.set(this.STATE_OVERWORLD, new OverworldScreen());
me.state.set(this.STATE_END, new EndScreen());
me.state.change(this.TITLE);
});
},
curr_room: undefined,
player: new Player()
}
export default gameController;