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BehaviourComponentFactory.cs
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using System;
using UnityEngine;
public class BehaviourComponentFactory
{
private static IBehaviourComponentFactory sInstance;
public static IBehaviourComponentFactory Instance
{
get
{
if (sInstance == null)
{
sInstance = new NullBehaviourComponentFactory();
}
return sInstance;
}
set
{
sInstance = value;
}
}
private class NullBehaviourComponentFactory : IBehaviourComponentFactory
{
public CylinderTargetAbstractBehaviour AddCylinderTargetBehaviour(GameObject gameObject)
{
return null;
}
public ImageTargetAbstractBehaviour AddImageTargetBehaviour(GameObject gameObject)
{
return null;
}
public MarkerAbstractBehaviour AddMarkerBehaviour(GameObject gameObject)
{
return null;
}
public MaskOutAbstractBehaviour AddMaskOutBehaviour(GameObject gameObject)
{
return null;
}
public MultiTargetAbstractBehaviour AddMultiTargetBehaviour(GameObject gameObject)
{
return null;
}
public TurnOffAbstractBehaviour AddTurnOffBehaviour(GameObject gameObject)
{
return null;
}
public VirtualButtonAbstractBehaviour AddVirtualButtonBehaviour(GameObject gameObject)
{
return null;
}
public WordAbstractBehaviour AddWordBehaviour(GameObject gameObject)
{
return null;
}
}
}