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Balance.cs
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/*
* Configuration webhooks
*
*
* The version of the OpenAPI document: 1
*
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
* https://openapi-generator.tech
* Do not edit the class manually.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.IO;
using System.Runtime.Serialization;
using System.Text;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using System.ComponentModel.DataAnnotations;
using OpenAPIDateConverter = Adyen.ApiSerialization.OpenAPIDateConverter;
namespace Adyen.Model.ConfigurationWebhooks
{
/// <summary>
/// Balance
/// </summary>
[DataContract(Name = "Balance")]
public partial class Balance : IEquatable<Balance>, IValidatableObject
{
/// <summary>
/// Initializes a new instance of the <see cref="Balance" /> class.
/// </summary>
[JsonConstructorAttribute]
protected Balance() { }
/// <summary>
/// Initializes a new instance of the <see cref="Balance" /> class.
/// </summary>
/// <param name="available">The remaining amount available for spending. (required).</param>
/// <param name="balance">The total amount in the balance. (required).</param>
/// <param name="currency">The three-character [ISO currency code](https://docs.adyen.com/development-resources/currency-codes) of the balance. (required).</param>
/// <param name="pending">The amount pending to be paid out but not yet available in the balance..</param>
/// <param name="reserved">The amount reserved for payments that have been authorised, but have not been captured yet. (required).</param>
public Balance(long? available = default(long?), long? balance = default(long?), string currency = default(string), long? pending = default(long?), long? reserved = default(long?))
{
this.Available = available;
this._Balance = balance;
this.Currency = currency;
this.Reserved = reserved;
this.Pending = pending;
}
/// <summary>
/// The remaining amount available for spending.
/// </summary>
/// <value>The remaining amount available for spending.</value>
[DataMember(Name = "available", IsRequired = false, EmitDefaultValue = false)]
public long? Available { get; set; }
/// <summary>
/// The total amount in the balance.
/// </summary>
/// <value>The total amount in the balance.</value>
[DataMember(Name = "balance", IsRequired = false, EmitDefaultValue = false)]
public long? _Balance { get; set; }
/// <summary>
/// The three-character [ISO currency code](https://docs.adyen.com/development-resources/currency-codes) of the balance.
/// </summary>
/// <value>The three-character [ISO currency code](https://docs.adyen.com/development-resources/currency-codes) of the balance.</value>
[DataMember(Name = "currency", IsRequired = false, EmitDefaultValue = false)]
public string Currency { get; set; }
/// <summary>
/// The amount pending to be paid out but not yet available in the balance.
/// </summary>
/// <value>The amount pending to be paid out but not yet available in the balance.</value>
[DataMember(Name = "pending", EmitDefaultValue = false)]
public long? Pending { get; set; }
/// <summary>
/// The amount reserved for payments that have been authorised, but have not been captured yet.
/// </summary>
/// <value>The amount reserved for payments that have been authorised, but have not been captured yet.</value>
[DataMember(Name = "reserved", IsRequired = false, EmitDefaultValue = false)]
public long? Reserved { get; set; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("class Balance {\n");
sb.Append(" Available: ").Append(Available).Append("\n");
sb.Append(" _Balance: ").Append(_Balance).Append("\n");
sb.Append(" Currency: ").Append(Currency).Append("\n");
sb.Append(" Pending: ").Append(Pending).Append("\n");
sb.Append(" Reserved: ").Append(Reserved).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns the JSON string presentation of the object
/// </summary>
/// <returns>JSON string presentation of the object</returns>
public virtual string ToJson()
{
return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
}
/// <summary>
/// Returns true if objects are equal
/// </summary>
/// <param name="input">Object to be compared</param>
/// <returns>Boolean</returns>
public override bool Equals(object input)
{
return this.Equals(input as Balance);
}
/// <summary>
/// Returns true if Balance instances are equal
/// </summary>
/// <param name="input">Instance of Balance to be compared</param>
/// <returns>Boolean</returns>
public bool Equals(Balance input)
{
if (input == null)
{
return false;
}
return
(
this.Available == input.Available ||
this.Available.Equals(input.Available)
) &&
(
this._Balance == input._Balance ||
this._Balance.Equals(input._Balance)
) &&
(
this.Currency == input.Currency ||
(this.Currency != null &&
this.Currency.Equals(input.Currency))
) &&
(
this.Pending == input.Pending ||
this.Pending.Equals(input.Pending)
) &&
(
this.Reserved == input.Reserved ||
this.Reserved.Equals(input.Reserved)
);
}
/// <summary>
/// Gets the hash code
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
hashCode = (hashCode * 59) + this.Available.GetHashCode();
hashCode = (hashCode * 59) + this._Balance.GetHashCode();
if (this.Currency != null)
{
hashCode = (hashCode * 59) + this.Currency.GetHashCode();
}
hashCode = (hashCode * 59) + this.Pending.GetHashCode();
hashCode = (hashCode * 59) + this.Reserved.GetHashCode();
return hashCode;
}
}
/// <summary>
/// To validate all properties of the instance
/// </summary>
/// <param name="validationContext">Validation context</param>
/// <returns>Validation Result</returns>
public IEnumerable<System.ComponentModel.DataAnnotations.ValidationResult> Validate(ValidationContext validationContext)
{
yield break;
}
}
}