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Behavior: Disabling Full body under Body tracking causes Steam VR to crash. Edit: the client must try to connect before the crash happens.
Expected behavior: Prevent the user from doing this or throw a fallback message in logs as you do with encoders when they aren't available and someone is trying to use them.
I've seen two people do this on Discord, I don't know why they do it but oh well.
This also leads to another issue: if Steam VR crashes, the ADB server stays open, and the user has to kill it manually before being able to start Steam VR again through the Streamer. This can probably be solved by checking if the ADB server is open before attempting to connect and if it is killing it before proceeding.
The text was updated successfully, but these errors were encountered:
0JXI0
changed the title
Disabling source for Body Tracking causes Steam VR to crash.
Disabling source for Body Tracking causes Steam VR to crash and Steam VR crashing leaves the ADB server open.
Jan 22, 2025
First time decided to try ALVR (wired) on Quest 2, and got crashes in some games, for example, when running RE2 Remake, SteamVR crashes and adb remains open, so you have to manually turn off SteamVR, close ADB through Task Manager, restart SteamVR sometimes with a notification that because of the crash Steam blocked ALVR plugin so you have to turn on the plugin and restart SteamVR again.
Behavior: Disabling Full body under Body tracking causes Steam VR to crash. Edit: the client must try to connect before the crash happens.
Expected behavior: Prevent the user from doing this or throw a fallback message in logs as you do with encoders when they aren't available and someone is trying to use them.
I've seen two people do this on Discord, I don't know why they do it but oh well.
This also leads to another issue: if Steam VR crashes, the ADB server stays open, and the user has to kill it manually before being able to start Steam VR again through the Streamer. This can probably be solved by checking if the ADB server is open before attempting to connect and if it is killing it before proceeding.
The text was updated successfully, but these errors were encountered: