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collisions.js
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const collisionsLevel1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 0,
0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 292, 0,
0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 292, 0,
0, 292, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 292, 0,
0, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
function parse2D(data) {
const rows = []
for (let i = 0; i < data.length; i += 16) {
rows.push(data.slice(i, i + 16))
}
return rows
}
function createObjectsFrom2D(data) {
const objects = []
parsedCollisions.forEach((row, y) => {
row.forEach((symbol, x) => {
if (symbol === 292 || symbol === 250) {
objects.push(new CollisionBlock({
position: {
x: x * 64,
y: y * 64
}
}))
}
})
})
return objects
}
const collisionsLevel2 = [292, 292, 292, 292, 292, 292, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0,
292, 0, 0, 0, 0, 0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0,
292, 0, 0, 0, 0, 0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0,
292, 292, 292, 292, 0, 0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 292, 0, 0, 292, 0, 0, 292, 292, 292, 292, 292, 292, 0,
0, 292, 292, 292, 0, 0, 292, 292, 292, 292, 0, 0, 0, 0, 292, 0,
0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 292, 0,
0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 292, 292, 292, 292, 292, 0,
0, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 292, 0, 0, 0, 0];
const collisionsLevel3 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 0,
0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0,
0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0,
0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 250, 250, 250, 0,
0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0,
0, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 0, 0,
0, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];