-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathboard.h
469 lines (454 loc) · 18 KB
/
board.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
#ifndef BOARD_H
#define BOARD_H
#include <cstring>
#include <fstream>
#include <iostream>
#include <QObject>
#include <bit>
#include <vector>
#define CORNER 0x8100000000000081
#define SIDE_ 0x3C0081818181003C
#define SEC 0x3C424242423C00
#define LEFT_MASK 0xFEFEFEFEFEFEFEFE
#define RIGHT_MASK 0x7F7F7F7F7F7F7F7F
#define MID_MASK 0x7E7E7E7E7E7E7E7E
#define EDGE_MASK 0xFF818181818181FF
//#define adj 0x42C300000000C342
/*
* 以右边为例,第一行会把黑子右边紧挨着的白子变成1
* 第二行会把右边紧挨着的白子右边紧挨着的白子变成1
* 第三行将adjacent中左边一个是白子的白子变成1 以便后续操作
* 第四行将flip右移2 然后&adj 此时为1的位置左边1个一定是白子,左边两个也一定是1,说明能够一直向左连续直到黑子 此时能覆盖黑子右边4个
* 第五行重复第四行的操作,并且能覆盖6个 而连续6个子就是能被翻转的上限了
*/
#define FIND_HELPER(orien, d, opp) \
flip = (me orien d) & opp; \
flip |= (flip orien d) & opp; \
adjacent = opp & (opp orien d); \
flip |= (flip orien (d+d)) & adjacent; \
flip |= (flip orien (d+d)) & adjacent; \
moves |= flip orien d
#define PLAY_HELPER(orien, d, opp) \
temp = (pos orien d) & opp; \
temp |= (temp orien d) & opp; \
adjacent = opp & (opp orien d); \
temp |= (temp orien (d+d)) & adjacent; \
temp |= (temp orien (d+d)) & adjacent; \
if(temp orien d & me) flip |= temp
typedef unsigned long long ull;
class chess_board : public QObject
{
Q_OBJECT
signals:
void draw();
public:
ull board[2]; //0是黑 1是bai
int side = 0;
int time_cnt[12];
void clear_time(){
memset(time_cnt, 0, sizeof(time_cnt));
}
chess_board(){
board[0] = 0x810000000;
board[1] = 0x1008000000;
}
void clear(){
board[0] = 0x810000000;
board[1] = 0x1008000000;
side = 0;
}
// chess_board(ifstream &fin){
// }
ull find_available(){
ull me = board[side], opp = board[!side];
ull flip, adjacent, inner, moves = 0; // adjacent存储了相邻位置有棋子的位置
inner = opp & 0x7E7E7E7E7E7E7E7E; // inner存储了中间6列的棋子 因为在计算左右的flip的时候,显然最边上的不可能被翻转,所以这些位置一定是false 如果这些位置是true的话,因为最后计算可能的move是通过将flip左移或者右移,那么就会跑到上一行去,这是不可接受的
FIND_HELPER(>>, 1, inner); FIND_HELPER(<<, 1, inner); //右, 左
FIND_HELPER(>>, 8, opp); FIND_HELPER(<<, 8, opp); //下, 上
FIND_HELPER(>>, 7, inner); FIND_HELPER(<<, 7, inner);// 左下 右上
FIND_HELPER(>>, 9, inner); FIND_HELPER(<<, 9, inner);// 右下 左上
return moves & ~(me | opp); //已经有子的地方不能落子
}
ull find_available(int color){
ull me = board[color], opp = board[!color];
ull flip, adjacent, inner, moves = 0; // adjacent存储了相邻位置有棋子的位置
inner = opp & MID_MASK; // inner存储了中间6列的棋子 因为在计算左右的flip的时候,显然最边上的不可能被翻转,所以这些位置一定是false 如果这些位置是true的话,因为最后计算可能的move是通过将flip左移或者右移,那么就会跑到上一行去,这是不可接受的
FIND_HELPER(>>, 1, inner); FIND_HELPER(<<, 1, inner); //右, 左
FIND_HELPER(>>, 8, opp); FIND_HELPER(<<, 8, opp); //下, 上
FIND_HELPER(>>, 7, inner); FIND_HELPER(<<, 7, inner);// 左下 右上
FIND_HELPER(>>, 9, inner); FIND_HELPER(<<, 9, inner);// 右下 左上
return moves & ~(me | opp); //已经有子的地方不能落子
}
void play(ull pos){
ull me = board[side], opp = board[!side];
ull flip = 0, adjacent, inner, temp;
inner = opp & MID_MASK;
PLAY_HELPER(>>, 1, inner); PLAY_HELPER(<<, 1, inner); //右, 左
PLAY_HELPER(>>, 8, opp); PLAY_HELPER(<<, 8, opp); //下, 上
PLAY_HELPER(>>, 7, inner); PLAY_HELPER(<<, 7, inner);// 左下 右上
PLAY_HELPER(>>, 9, inner); PLAY_HELPER(<<, 9, inner);// 右下 左上
board[side] ^= pos;
board[side] ^= flip, board[!side] ^= flip;
side = !side;
}
int potential_mobility(int color){
ull me = board[color], opo = board[!color], left, right;
ull empty = ~(me | opo), res;
left = opo & LEFT_MASK;
right = opo & RIGHT_MASK;
res = (left >> 1) & empty;
res |= (right << 1) & empty;
res |= (opo >> 8) & empty;
res |= (opo << 8) & empty;
res |= (right >> 7) & empty;
res |= (right << 9) & empty;
res |= (left << 7) & empty;
res |= (left >> 9) & empty;
int a = __builtin_popcountll(res);
left = me & LEFT_MASK;
right = me & RIGHT_MASK;
res = (left >> 1) & empty;
res |= (right << 1) & empty;
res |= (me >> 8) & empty;
res |= (me << 8) & empty;
res |= (right >> 7) & empty;
res |= (right << 9) & empty;
res |= (left << 7) & empty;
res |= (left >> 9) & empty;
int b = __builtin_popcountll(res);
return a - b;
// if(a + b == 0) return 0;
// return 100 * (a - b) / (a + b);
// return 100 * (a - b);
}
int semi_stable_cnt(int color){
ull me = board[color], opp = board[!color];
ull edge = me & EDGE_MASK;
// if(!me){
// return 0;
// }
ull left = opp & LEFT_MASK;
ull right = opp & LEFT_MASK;
ull ss = ((left >> 1) & edge & (right <<1)) | ((opp >> 8) & edge & (opp << 8));
ss |= (opp >> 8) & me & (opp << 8) & (left >> 1) & (right << 1);
return __builtin_popcountll(ss);
}
#define STABLE_HELPER(orien, d, me) \
stable |= (stable orien d) & me; \
adjacent = me & (me orien d); \
stable |= (stable orien (d+d)) & adjacent; \
stable |= (stable orien (d+d)) & adjacent; \
stable |= (stable orien (d+d)) & adjacent
#define STABLE_HELPER2(orien, d, me, s) \
temp |= (temp orien d) & me; \
adjacent = me & (me orien d); \
temp |= (temp orien (d+d)) & adjacent; \
temp |= (temp orien (d+d)) & adjacent; \
temp |= (temp orien d) & me; \
s |= temp
#define LEFT_EDGE_F 0xFE808080808080FE
#define RIGHT_EDGE_F 0x7F0101010101017F
#define LEFT_EDGE 0x8080808080808080
#define RIGHT_EDGE 0x101010101010101
#define INNER_MASK 0x7E7E7E7E7E7E00
int stable_cnt(int color){
ull cur = board[color];
ull cor = cur & CORNER;
if(!cor){
return 0;
}
ull temp, adjacent, stable;
stable = cor;
if(cor & 0x8100000000000000){
STABLE_HELPER(>>, 8, cur);
}
if(cor & 0x81){
STABLE_HELPER(<<, 8, cur);
}
temp = stable & LEFT_EDGE;
STABLE_HELPER2(>>, 1, cur, stable);
temp = stable & RIGHT_EDGE;
STABLE_HELPER2(<<, 1, cur, stable);
ull t1 = stable & INNER_MASK, t2 = 0;
stable = stable & EDGE_MASK;
temp = stable;
STABLE_HELPER2(>>, 8, cur, t2);
temp = stable;
STABLE_HELPER2(<<, 8, cur, t2);
t2 = t1 & t2;
stable |= t2;
return __builtin_popcountll(stable);
/*
if(temp){//左边两个
STABLE_HELPER(>>, 1, cur);
}
temp = cor & 0x100000000000001;
if(temp){//右边两个
STABLE_HELPER(<<, 1, cur);
}
temp = stable;
STABLE_HELPER(>>, 8, cur);
STABLE_HELPER(<<, 8, cur);
t1 = stable;
stable = stable & EDGE_MASK;
return __builtin_popcountll(stable);*/
}
void back(ull b, ull w){
board[0] = b, board[1] = w;
side = !side;
// emit draw();
}
int contain_disc(int x, int y){
x--, y--;
ull mask = 1ull << (63 - x * 8 - y);
if(board[0] & mask){
return 0;
}else if(board[1] & mask){
return 1;
}else{
return -1;
}
}
void skip_round(){
side = !side;
}
#define CORNER_HELPER(cur) \
cor = cur & CORNER;\
left = cur & LEFT_MASK; \
right = cur & RIGHT_MASK; \
ss = ((left >> 1) & (~cur) & (right << 1)) | ((cur >> 8) & (~cur) & (cur << 8)); \
left = cor & LEFT_MASK, right = cor & RIGHT_MASK; \
insert = ((left >> 1) & ss) | ((right << 1) & ss) | ((cor >> 8) & ss) | ((cor << 8) & ss)
int compute_corner(int color, bool end){
ull cur = board[color], opp = board[!color], empty = ~(cur | opp);
ull cor, ss;
ull left, right, adj, diag, insert;
int res = 0;
CORNER_HELPER(cur);
res += __builtin_popcountll(cor) * 20;
res -= __builtin_popcountll(insert & opp) * 12 + __builtin_popcountll(insert & empty) * 6;
CORNER_HELPER(opp);
res -= __builtin_popcountll(cor) * 20;
res += __builtin_popcountll(insert & cur) * 12 + __builtin_popcountll(insert & empty) * 6;
cor = empty & CORNER;
left = cor & LEFT_MASK;
right = cor & RIGHT_MASK;
adj = cor >> 8 | cor << 8;
adj |= left >> 1 | right << 1;
diag = left << 7 | left >> 9 | right >> 7 | right << 9;
if(end){
res -= __builtin_popcountll(adj & cur) * 10 + __builtin_popcountll(diag & cur) * 10;
res += __builtin_popcountll(adj & opp) * 10 + __builtin_popcountll(diag & opp) * 10;
}else{
res -= __builtin_popcountll(adj & cur) * 2 + __builtin_popcountll(diag & cur) * 10;
res += __builtin_popcountll(adj & opp) * 2 + __builtin_popcountll(diag & opp) * 10;
}
return res;
}
#define UNSTABLE_HELPER(d, me, opp, ava, us) \
adj1 = opp & (opp >> d); \
adj2 = opp & (opp << d); \
flip = (me >> d) & opp; \
flip |= (flip >> d) & opp; \
flip |= (flip >> (d+d)) & adj1; \
flip |= (flip >> (d+d)) & adj1; \
temp = (flip >> d) & empty; \
ava |= temp; \
flip = (temp << d) & opp; \
flip |= (flip << d) & opp; \
flip |= (flip << (d+d)) & adj2; \
flip |= (flip << (d+d)) & adj2; \
us |= flip; \
flip = (me << d) & opp; \
flip |= (flip << d) & opp; \
flip |= (flip << (d+d)) & adj2; \
flip |= (flip << (d+d)) & adj2; \
temp = (flip << d) & empty; \
ava |= temp; \
flip = (temp >> d) & opp; \
flip |= (flip >> d) & opp; \
flip |= (flip >> (d+d)) & adj1; \
flip |= (flip >> (d+d)) & adj1; \
us |= flip
int compute_score(int color, int step, int level){
if(level == 1){
int res = compute_score_helper(board[color]) - compute_score_helper(board[!color]);
return res;
}else{
ull cur = board[color], opo = board[!color], empty = ~(cur | opo);
if(__builtin_popcountll(empty) == 0){
return (__builtin_popcountll(cur) - __builtin_popcountll(opo)) * 1000;
}
int disc, mobility, a, b, potential_mob, cor, pos, stability;
a = __builtin_popcountll(cur), b = __builtin_popcountll(opo);
if(a == 0){
return -1e9;
}else if(b == 0){
return 1e9;
}
disc= 100 * (a - b) / (a + b);
ull inner = opo & MID_MASK, adj1, adj2, temp, flip;
ull a_cur = 0, a_opo = 0, us_cur = 0, us_opo = 0;
UNSTABLE_HELPER(1, cur, inner, a_cur, us_opo);
UNSTABLE_HELPER(8, cur, opo, a_cur, us_opo);
UNSTABLE_HELPER(7, cur, inner, a_cur, us_opo);
UNSTABLE_HELPER(9, cur, inner, a_cur, us_opo);
inner = cur & MID_MASK;
UNSTABLE_HELPER(1, opo, inner, a_opo, us_cur);
UNSTABLE_HELPER(8, opo, cur, a_opo, us_cur);
UNSTABLE_HELPER(7, opo, inner, a_opo, us_cur);
UNSTABLE_HELPER(9, opo, inner, a_opo, us_cur);
a = __builtin_popcountll(a_cur), b = __builtin_popcountll(a_opo);
// mobility = compute_value(a, b);
if(a + b == 0){
return (__builtin_popcountll(cur) - __builtin_popcountll(opo)) * 1000;
}
mobility = a - b;
// mobility = 100 * (a - b) / (a + b);
potential_mob= potential_mobility(color);
// a = compute_corner(color), b = compute_corner(!color);
// cor = a - b;
cor = 0;
if(a_cur & CORNER){
cor += 20;
}
if(a_opo & CORNER){
cor -= 20;
}
// compute_value(a, b, cor);
a = __builtin_popcountll(cur & SIDE_) * 5 - __builtin_popcountll(cur & SEC);
b = __builtin_popcountll(opo & SIDE_) * 5 - __builtin_popcountll(opo & SEC);
pos = a - b;
// compute_value(a, b, pos);
// pos = compute_value(a, b);
// pos = a + b == 0 ? 0 :100 * (a - b) / (abs(a + b));
a = 5 * stable_cnt(color) - __builtin_popcountll(us_cur) + 2 * semi_stable_cnt(color); //unstable_cnt(!color, a_opo);
b = 5 * stable_cnt(!color) - __builtin_popcountll(us_opo) + 2 * semi_stable_cnt(!color); //unstable_cnt(color, a_cur);
// stability = compute_value(a, b);
// compute_value(a, b, stability);
stability = a - b;
// stability = a + b == 0 ? 0 :100 * (a - b) / abs(a + b);
int res;
if(step < 30){
cor += compute_corner(color, false);
res = 40 * cor + mobility * 15 + potential_mob * 10 + stability * 25 + pos * 5;
// res = 10 * disc + 800 * cor + 78 * mobility + 74 * stability + 35 * potential_mob + 10 * pos;
}else if(step < 60){
cor += compute_corner(color, false);
// res = 50 * cor + mobility * 10 + potential_mob * 5 + stability * 15 + disc * 5 + pos * 10;
res = 50 * cor + mobility * 10 + potential_mob * 10 + stability * 30 + pos * 5;
// res = 50 * cor + mobility * 15 + potential_mob * 10 + stability * 25 + pos * 5;
// res = 40 * cor + mobility * 20 + potential_mob * 10 + stability * 30 + pos * 5;
}
else{
if(a_cur & CORNER){
cor += 20;
}
if(a_opo & CORNER){
cor -= 20;
}
cor += compute_corner(color, true);
res = 10 * disc + 50 * stability + 10 * pos + 10 * cor;
}
// if(res > 0){
// posi++;
// }else{
// nega++;
// }
return res;
}
}
int compute_score_helper(ull cur){
int res = __builtin_popcountll(cur);
res += __builtin_popcountll(cur & CORNER) * 1e6;
res += __builtin_popcountll(cur & SIDE_) * 50;
res -= __builtin_popcountll(cur & SEC) * 30;
for(int i = 0; i < 4; i++){
ull mask_c[4] = {0x8000000000000000, 0x100000000000000, 0x80, 0x1};
ull mask_diag[4] = {0x40000000000000, 0x2000000000000, 0x4000, 0x200};
ull mask_adj[4] = {0x4080000000000000, 0x201000000000000, 0x8040, 0x102};
if(!(cur & mask_c[i])){
if(cur & mask_adj[i]){
res -= 100;
}else if(cur & mask_diag[i]){
res -= 10000;
}
}
}
return res;
}
int cnt(int side){
return __builtin_popcountll(board[side]);
}
int check_winner(){
int black = cnt(0), white = cnt(1);
return (black > white) ? 0 : 1;
}
/*
int compute_score(int color){
vector<int> v{1, 8}, v2{2, 7};
int me = 0, i , j;
if(board[1][1] == color){
me += 1e7;
}else{
if(board[2][2] == color){
me -= 1e5;
}
}
if(board[8][1] == color){
me += 1e7;
}else{
if(board[7][2] == color){
me -= 1e5;
}
}
if(board[1][8] == color){
me += 1e7;
}else{
if(board[2][7] == color){
me -= 1e5;
}
}
if(board[8][8] == color){
me += 1e7;
}else{
if(board[7][7] == color){
me -= 1e5;
}
}
for(i = 1; i <= 8; i += 7){
for(j = 3; j <= 6; j++){
if(board[i][j] == color){
me += 100;
}
}
}
for(j = 1; j <= 8; j += 7){
for(i = 3; i <= 6; i++){
if(board[i][j] == color){
me += 100;
}
}
}
for(i = 1; i <= 8; i += 7){
if(board[i][1] == color){
for(j = 2; j <= 8 and board[i][j] == color; j++){
me += 100;
}
}
for(j = 1; j <= 8; j++){
if(board[i][j] == 0)
continue;
if(board[i][j] == color){
if((i == 1 or i == 8) and (j == 1 or j == 8)){
me += 1e7;
}else if((i == 2 or i == 7) and (j == 2 or j == 7)){
me -= 1e7;
}
}
}
}
return me;
}*/
};
#endif // BOARD_H