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Directory.Build.props
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<Project>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<RepoRootPath>$(MSBuildThisFileDirectory)</RepoRootPath>
<NativeLibDirectory>$(MSBuildThisFileDirectory)native/</NativeLibDirectory>
</PropertyGroup>
<PropertyGroup>
<RepositoryUrl>https://github.com/amerkoleci/JoltPhysicsSharp</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PublishRepositoryUrl>true</PublishRepositoryUrl>
</PropertyGroup>
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>13.0</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<UseArtifactsOutput>true</UseArtifactsOutput>
<Features>strict</Features>
<AnalysisLevel>preview</AnalysisLevel>
<RestoreConfigFile>$(MSBuildThisFileDirectory)NuGet.config</RestoreConfigFile>
<IsAotCompatible>true</IsAotCompatible>
<SuppressNETCoreSdkPreviewMessage>true</SuppressNETCoreSdkPreviewMessage>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<UseSharedCompilation>true</UseSharedCompilation>
</PropertyGroup>
<PropertyGroup>
<Authors>Amer Koleci and Contributors</Authors>
<Copyright>Copyright (c) Amer Koleci and Contributors</Copyright>
<Product>JoltPhysicsSharp</Product>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageTags>game-engine game-development physics physics-engine physics-simulation</PackageTags>
</PropertyGroup>
<!-- SourceLink -->
<PropertyGroup>
<DebugType>portable</DebugType>
<EmbedAllSources>true</EmbedAllSources>
<EmbedUntrackedSources>true</EmbedUntrackedSources>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
</Project>