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Change ServerMessagePayload::StartGame payload to contain MultiplayerRoomPlayer #44

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vladbat00 opened this issue May 24, 2020 · 0 comments · Fixed by #56
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Change ServerMessagePayload::StartGame payload to contain MultiplayerRoomPlayer #44

vladbat00 opened this issue May 24, 2020 · 0 comments · Fixed by #56
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This should fix the bug when the game is started without some of recently connected players spawned

@vladbat00 vladbat00 added this to the 0.3 release milestone May 24, 2020
@vladbat00 vladbat00 added the bug Something isn't working label May 24, 2020
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