This project is written in C and uses CMake as a build system.
It shows how we can make a basic animation using SDL2 : Flying plane.
It could be used as a base for any SDL2 game. Just fork it, clone it and
execute the rename_project.sh
script. You will be prompted to enter the new
project name, the new executable name and the new git repository, but you can
keep the autodetected values. Finally, just commit and push the result to your
repository.
- Git
- C Compiler (gcc, ...)
- CMake
- SDL2 library
- SDL2_image library
- SDL2_gfx library
On Debian/Ubuntu based distributions, use the following command:
sudo apt install git build-essential pkg-config cmake cmake-data libsdl2-dev libsdl2-image-dev libsdl2-gfx-dev
Optional packages:
- SDL2_ttf library
- SDL2_net library
- SDL2_mixer library
sudo apt install libsdl2-ttf-dev libsdl2-net-dev libsdl2-mixer-dev
# Clone this repo
git clone https://gitlab.com/aminosbh/flying-plane-sdl-animation.git
cd flying-plane-sdl-animation
# Create a build folder
mkdir build
cd build
# Build
cmake ..
make
# Run
./flying-plane-sdl-animation
Note: To use SDL2_ttf, SDL2_net or SDL2_mixer, you should uncomment some
instructions in the CMakeLists.txt file and re-execute the make
command.
See IDE_USAGE.md for details.
Author: Amine B. Hassouna @aminosbh
This project is distributed under the terms of the MIT license <LICENSE>.
The images under the assets directory are distributed under different licenses:
-
plane.png
andplane-shadow.png
:
Author: Amine B. Hassouna @aminosbh
License: Creative Commons Attribution 4.0 International License. -
ocean.jpg
:
Author: the3rdSequence.com
License: Creative Commons Attribution 4.0 International License.
Site: https://www.the3rdsequence.com/texturedb/texture/23/sea+water