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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="360 HDRi Viewer"
run/main_scene="res://Viewer.tscn"
config/features=PackedStringArray("4.0")
boot_splash/bg_color=Color(0.298039, 0.529412, 0.866667, 1)
boot_splash/image="res://splash.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
ShortcutCreator="*res://shortcut_creator.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/goutte.camera.trackball/plugin.cfg")
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"