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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.26)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
project(SokudoEngine)
file(GLOB_RECURSE SOURCES
main.cpp
source/*.cpp
external/imgui/*.cpp
external/tinygltf/*.cc
)
add_executable(SokudoEngine ${SOURCES}
source/core/window/Window.cpp)
if (WIN32)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
endif ()
find_package(glfw3 3.3 REQUIRED)
find_package(Vulkan REQUIRED)
find_package(assimp REQUIRED)
if (UNIX)
set(GLFW3_LIBRARY glfw)
endif ()
file(GLOB GLSL_SOURCE_FILES
shaders/*.frag
shaders/*.vert
)
if (Vulkan_GLSLC_EXECUTABLE)
message("Using glslc to compile shaders")
foreach (GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${CMAKE_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o ${SPIRV} ${GLSL}
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach (GLSL)
elseif (Vulkan_GLSLANG_VALIDATOR_EXECUTABLE)
message("Using glslangValidator to compile shaders")
foreach (GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${CMAKE_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE} -V -o ${SPIRV} ${GLSL}
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach (GLSL)
endif ()
# copy shaders
add_custom_target(
Shaders
DEPENDS ${SPIRV_BINARY_FILES}
)
add_dependencies(SokudoEngine Shaders)
add_custom_command(TARGET Shaders POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_PROPERTY:SokudoEngine,SOURCE_DIR>/shaders"
"$<TARGET_PROPERTY:SokudoEngine,BINARY_DIR>/shaders"
)
# copy textures
file(GLOB TEX_SOURCE_FILES
textures/*
)
add_custom_target(
Textures
DEPENDS ${TEX_SOURCE_FILES}
)
add_dependencies(SokudoEngine Textures)
add_custom_command(TARGET Textures POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_PROPERTY:SokudoEngine,SOURCE_DIR>/textures"
"$<TARGET_PROPERTY:SokudoEngine,BINARY_DIR>/textures"
)
# copy assets
file(GLOB ASSET_SOURCE_FILES
assets/*
)
add_custom_target(
Assets
DEPENDS ${ASSET_SOURCE_FILES}
)
add_dependencies(SokudoEngine Assets)
add_custom_command(TARGET Assets POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_PROPERTY:SokudoEngine,SOURCE_DIR>/assets"
"$<TARGET_PROPERTY:SokudoEngine,BINARY_DIR>/assets"
)
# includes
add_subdirectory(external/vk-bootstrap)
include_directories(${GLFW3_INCLUDE_DIR} source external/vk-memory-allocation external/include source/core/model external/imgui external/tinygltf)
if (MSVC)
target_link_libraries(SokudoEngine ${GLFW3_LIBRARY} Vulkan::Vulkan vk-bootstrap::vk-bootstrap assimp::assimp)
else ()
target_link_libraries(SokudoEngine ${GLFW3_LIBRARY} Vulkan::Vulkan vk-bootstrap::vk-bootstrap stdc++ m)
endif ()