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Could you please share an example how you do scaffold hopping (or scaffold elaboration/ fragment merging/ fragment growing).
I tried using the inpaint_ligand function, but it does not seem to work.
Thanks in advance :)
The text was updated successfully, but these errors were encountered:
Hello. I don't know if you have solved the problem. I just had the same problem. The problem is due to a wrong parameter in line 113 of the inpaint.py file.
That line should be changed to ligand, pocket, lig_fixed, pocket_fixed,
At the same time, insert a new line below line 92. pocket_fixed = torch.ones_like(pocket['mask'])
This line of code makes all the pocket nodes fixed during inpaint.
Hello!
Thank you for sharing the code.
Could you please share an example how you do scaffold hopping (or scaffold elaboration/ fragment merging/ fragment growing).
I tried using the inpaint_ligand function, but it does not seem to work.
Thanks in advance :)
The text was updated successfully, but these errors were encountered: