From 96274365f35f379c972219fa9a140383ac8c270f Mon Sep 17 00:00:00 2001 From: arrows Date: Sun, 25 Aug 2024 14:59:16 +1000 Subject: [PATCH] Update README.md --- README.md | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f5640c8..8a0c159 100644 --- a/README.md +++ b/README.md @@ -1 +1,13 @@ -# Black-Ops-1-Stock-Models \ No newline at end of file +# Black-Ops-1-Stock-Models +A large collection of stock models missing from the Black Ops Mod Tools. Use on top of an installation from Mythical's [Black Ops Mod Tools Installer](https://github.com/Mythical-Github/Black-Ops-Mod-Tools-Installer) to ensure all models missing from this collection are present. + +# Installation +Download the repo's source code, placing the `raw`, `model_export` and `source_data` folders into the main Black Ops 1 directory. +> [!NOTE] +> Only the `xmodel`, `xmodelparts`, and `xmodelsurfs` folders are required for successful installation. All other folders within `raw` contain images and materials that come stock with the mod tools, which are optional to install. +> The `source_data` and `model_export` folders are optional, but are recommended to prevent files from being deleted by the converter. + +# Credits +- SE2Dev & Nukem9 - LinkerMod +- DTZxPorter & Scobabula - Wraith Archon & Greyhound +- Treyarch & Activision - Black Ops Mod Tools