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main.py
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main.py
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# Importing the modules
from tkinter import *
import random
# Constants
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 95
SPACE_SIZE = 25
BODY_PARTS = 2
SNAKE_COLOR = "#6A005C"
FOOD_COLOR = "#FFFFFF"
BACKGROUND_COLOR = "#EA8BFD"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS # snake body size
self.coordinates = [] # coordinates of the snake
self.squares = [] # squares that make up the snake
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0]) # snake appears in top left corner
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill = SNAKE_COLOR, tag = "snake")
self.squares.append(square)
canvas.itemconfig(square, fill=SNAKE_COLOR)
pass
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT/SPACE_SIZE)-1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill = FOOD_COLOR, tag = "food")
pass
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y)) # add new coordinates to the front of the snake
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill = SNAKE_COLOR)
snake.squares.insert(0, square) # add new square to the front of the snake
if x == food.coordinates[0] and y == food.coordinates[1]: # if the snake eats the food
global score
score += 1
label.config(text = "Score: {}".format(score))
canvas.delete("food") # remove the old food
food = Food() # create new food
else:
del snake.coordinates[-1] # remove the last coordinate
canvas.delete(snake.squares[-1]) # remove the last square
del snake.squares[-1] # remove the last square
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right': # this stops the snake from doing a 180 degree turn
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
print("GAME OVER")
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font = ('arial', 70), text = "GAME OVER", fill = "red", tag = "gameover")
pass
window = Tk()
window.title("Snake Game")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window, text = "Score: {}".format(score), font = ("arial", 40))
label.pack()
canvas = Canvas(window, bg = BACKGROUND_COLOR, height = GAME_HEIGHT, width = GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2 - window_width/2))
y = int((screen_width/2 - window_width/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind("<Left>", lambda event: change_direction('left'))
window.bind("<Right>", lambda event: change_direction('right'))
window.bind("<Up>", lambda event: change_direction('up'))
window.bind("<Down>", lambda event: change_direction('down')) # bind the arrow keys to the change_direction function
food = Food()
snake = Snake()
next_turn(snake, food)
window.mainloop()