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I've opened an example server with firefox at first but the game seemed to be literally unplayable due to heavy lags on graphics (flawed camera movement animation, lags when redrawing other players). But that seems not to be the case of Chromium-based engines for reasons unknown.
The text was updated successfully, but these errors were encountered:
I mainly test WebClash with chrome, but for me it seems to work "fine" on FireFox. For now I have disabled vertical sync by default which does not seem to work on FireFox as expected. Besides this I tried to address the flawed camera movement animation and this has been improved upon slightly, but in my opinion it is not perfect yet.
The changes have been made in f5b433d, but have not been pushed to the live example server. If you want to test if these changes add any improvements, feel free to clone the repository and start a local server.
Finally I also want to state that the rendering framework that WebClash uses right now will certainly be replaced in later stages of development, but for now it is satisfactory for prototyping and the likes. So any issues that arise right now due to rendering should be addressed by this conversion, when it happens.
I've opened an example server with firefox at first but the game seemed to be literally unplayable due to heavy lags on graphics (flawed camera movement animation, lags when redrawing other players). But that seems not to be the case of Chromium-based engines for reasons unknown.
The text was updated successfully, but these errors were encountered: